@Neo_Genisis - Zaflis\' solution a few posts up wouldn\'t require wonky graviy or the player to be on a sphere. The player would be on a flat world map, basically a fixed-size wrapping MC map, when on a planet or in it\'s atmosphere. It\'d be simple to make that map any size, since the world could be loaded in chunks, but really tremendous planets (hundreds of thousands to millions of blocks in each direction) shouldn\'t be nessecary since most of the gameplay takes place in space.
In space, all that would be rendered is a spherical representation of the planet, with the ground map projected onto it. When you enter the atmosphere you\'d transition to the planet - level, something like loading a new sector now. The sphere could be just about any size, since it wouldn\'t take nearly as many system resources to render. The sphere could also be disconnected from the actual map size on the planet - depending on how gameplay is supposed to be, a planet 100x100 could have a sphere 1km in diameter, or a planet 100,000x100,000 could have that same sphere.
Personally, I\'d rather have spheres that you can\'t land on than the discs that there are now, but I know the above solution works - I\'ve seen it used in Pytheas. Planets of varying sizes and positions would be more likely and make for a much more interesting game.
In space, all that would be rendered is a spherical representation of the planet, with the ground map projected onto it. When you enter the atmosphere you\'d transition to the planet - level, something like loading a new sector now. The sphere could be just about any size, since it wouldn\'t take nearly as many system resources to render. The sphere could also be disconnected from the actual map size on the planet - depending on how gameplay is supposed to be, a planet 100x100 could have a sphere 1km in diameter, or a planet 100,000x100,000 could have that same sphere.
Personally, I\'d rather have spheres that you can\'t land on than the discs that there are now, but I know the above solution works - I\'ve seen it used in Pytheas. Planets of varying sizes and positions would be more likely and make for a much more interesting game.