Hello all. I have been thinking about some ship designs just to realize there would be no way i can put them into practice since it would involve integration of docked entities into main structure. My suggestion in simple words is the ability to make some docked entities integral part of the main craft, which would make that docked entity unable to undock (except in shipyard), unable to be controlled by ai module (if it is a turret) and to be able to act as the integral part of the main craft when it comes to power and shields as well as to contribute to every stat the main craft has.
I will try to explain this in a bit more detail:
My suggestion revolves around ship building modularity as a primary motivator, and aesthetics as a consequence if this system is to be implemented. Imagine you have a medium or a small spaceship (limited space for systems basically) and you cant fit a lot of various systems into it, but in some situations you realize it would be nice if you could swap some systems with some other. At this point (to my knowledge) you would need to build a new spaceship with different systems or you would need to delete one of the existing systems and add blocks for the one you want. Now imagine if you would design a system on totally different craft and just dock it to the main craft and with a click of a button you integrate it, meaning its no longer a "docked" entity but an integral part of the ship as if it was there from the beginning of crafting. Ill give an example: Lets say you have missiles as one of the weapons in your main craft. Now choose a secondary weapon system to combine with missiles and lets say it is cannons. As you know it shoots dumb fire rockets and its all good. At one point you realize (for whatever reason) you would like to change the cannons with beams to make it homing. Usual approach would be deleting cannons and replacing them with beams. With Docked System Integration you would have a lot less pain doing so: Cannons would be on a different entity which you would dock and integrate. After integration you connect the computers to make a desired effect. To change the effect you would undock it (in the shipyard) and dock a different one (beams in this case), integrate it and connect the computers.
This was just a simple illustration of how this system work and how it could potentially benefit players. Possibilities with this system would be, in my opinion, amazing - easier ship design, ship expansion over time, maybe even making some shape changing crafts that dont lose on stats because they got bunch of docked entities.
Tnx for reading, and please leave feedback. Also if i wasnt clear on the idea just ask some questions and i will try to explain myself better.
I will try to explain this in a bit more detail:
My suggestion revolves around ship building modularity as a primary motivator, and aesthetics as a consequence if this system is to be implemented. Imagine you have a medium or a small spaceship (limited space for systems basically) and you cant fit a lot of various systems into it, but in some situations you realize it would be nice if you could swap some systems with some other. At this point (to my knowledge) you would need to build a new spaceship with different systems or you would need to delete one of the existing systems and add blocks for the one you want. Now imagine if you would design a system on totally different craft and just dock it to the main craft and with a click of a button you integrate it, meaning its no longer a "docked" entity but an integral part of the ship as if it was there from the beginning of crafting. Ill give an example: Lets say you have missiles as one of the weapons in your main craft. Now choose a secondary weapon system to combine with missiles and lets say it is cannons. As you know it shoots dumb fire rockets and its all good. At one point you realize (for whatever reason) you would like to change the cannons with beams to make it homing. Usual approach would be deleting cannons and replacing them with beams. With Docked System Integration you would have a lot less pain doing so: Cannons would be on a different entity which you would dock and integrate. After integration you connect the computers to make a desired effect. To change the effect you would undock it (in the shipyard) and dock a different one (beams in this case), integrate it and connect the computers.
This was just a simple illustration of how this system work and how it could potentially benefit players. Possibilities with this system would be, in my opinion, amazing - easier ship design, ship expansion over time, maybe even making some shape changing crafts that dont lose on stats because they got bunch of docked entities.
Tnx for reading, and please leave feedback. Also if i wasnt clear on the idea just ask some questions and i will try to explain myself better.