- Joined
- Dec 28, 2014
- Messages
- 262
- Reaction score
- 64
So something that has been bugging me as I am building a new ship is how, in most circumstances, modular components are functionally useless. This is glaringly apparent to me with the ship I have which consists mostly of parts that need to move, and currently the only way to have this functionality is with rail docking. I have looked through the forums and have seen similar suggestions, but i'm not quite sure if it has been addressed or not - anyway, I can understand turrets only sharing shields, and only at 50+%, but this does not easily equate to other things IMO. (I.E getting hit by a missile bring shields down to 45%, but blows up the landing gear stowed inside the craft somehow. Currently, you're better off just using plex doors).
Instead, could we maybe have it to where anything not docked via the turret axis, and maybe no BOBBY AI, have full shielding and possibly shared stats? I have seen people say this could be used to make thrusters/power systems to circumvent the curve for larger ships, but if the combined ship is treated as a single entity I would assume this wouldn't be possible.
Instead, could we maybe have it to where anything not docked via the turret axis, and maybe no BOBBY AI, have full shielding and possibly shared stats? I have seen people say this could be used to make thrusters/power systems to circumvent the curve for larger ships, but if the combined ship is treated as a single entity I would assume this wouldn't be possible.