- Joined
- Nov 21, 2013
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this is justHowever, combining a small amount of a material from another part of the galaxy doubles the efficiency, yielding two metal capsules per ore.
I will hoard so much stuff
pls don't
this is justHowever, combining a small amount of a material from another part of the galaxy doubles the efficiency, yielding two metal capsules per ore.
It suddenly sets a precedent of real worldly aspects that have never been referenced or adhered to before in the game.Would it be so bad to use existing elements like iron, copper, gold, aluminium?
I'm not sure that's a particularly strong argument in a game which constantly adds to and overhauls existing content. Plus, the current elements were at one time "never before referenced" as well. I'm just of the opinion that all these made-up things kind of unnecessarily increase the entry barrier.It suddenly sets a precedent of real worldly aspects that have never been referenced or adhered to before in the game.
Starmade has never overhauled content to emphasize "Hard Science Fiction". We have FTL, personal teleporters and infinite power generation with no real explanation of how.I'm not sure that's a particularly strong argument in a game which constantly adds to and overhauls existing content.
Yea, that's why it works. There is absolutely no preconceptions of where Macet should be, how rare it is, or what it makes. It just is.Plus, the current elements were at one time "never before referenced" as well.
See above. I think it's the opposite. Sometimes it's harder to unlearn.I'm just of the opinion that all these made-up things kind of unnecessarily increase the entry barrier.
I get everything you're saying, and that's all well and good, but really it seems as though the OP was about whether or not we think crafting needs an overhaul. Personally I do, and a change in nomenclature is my suggestion for doing so. So while understanding some dev reasoning behind the current system is nice, I'm not posting this to be proven wrong, I'm posting to answer OP's question, see if any Starmatadors agree with me, and perhaps getting input that could make a suggested improvement better or more viable.Yea, that's why it works. There is absolutely no preconceptions of where Macet should be, how rare it is, or what it makes. It just is.
What we need is not to change this, but to give each resource more uniqueness and flavor, such as "Black crystals are really rare except around red stars, but you need them to make advanced armor," or "White ore is really common and used in almost all machinery and computers."See above. I think it's the opposite. Sometimes it's harder to unlearn.
Besides, the current resources are easily broken down into Mineral, Metal, Crystal, each have 8 colour variants. You can need "black crystal" and everybody knows what you mean, or within 5 minutes of playing can make a logical guess as to how it would look in the environment based on repeat patterns.
So I agree with you on things like paint should all be equally expensive, and the tweaking of certain recipes but any huge overhaul is not needed as the automation elements are pretty good.The crafting system has gone through many overhauls. At first we had a bizarre and extremely complicated system, that was not very usable. Then we got cubeatoms, which made no sense and were still not very practical. The current crafting system is certainly better than the other two, but still leaves much to be desired. It is very dull, has no real progression, and is not all that well balanced (for instance, some colors of hull need much more rare and valuable resources than others while giving the same amount of protection). I personally would like a system using at least primarily real materials, and with my suggestion for factions becoming more adept at producing certain ship elements ( http://starmadedock.net/threads/faction-specialization-to-encourage-trade.8298/).
So what do other people want changed, if anything?