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These are the general rules I classify my ships with. If you disagree with them, well, there's other classification threads. Bold represents a class. Italic represents sub-classes, which are a different verson of the previous class. These are not official in any way, and you don't have to use them if you don't want to. If you don't like them, don't post about you not liking them unless you are going to give ideas on how to improve the classes.
*Note* All of the ultraheavyweight ships are classed in Greek letters. I created ultracapitals myself, don't rage about it not being real.
*Note 2* Mass is just a general guideline, like if your ship is the mass of a Titan but matches the carrier's description better, it's a carrier. Use the description of a class as the main guideline, as the mass just tells you what's normal for that certain class.
*Note 3* Most specialised or stealth classes are not listed here, although stealth doesn't really need a class.
Prefixes
Prefixes affect a ship's description and mass depending on the weight category.
Light/Small
Lightweight: None
Mid-Weight: Subtract 50min/100max, more agile but less protected. Similar armament.
Heavyweight (Cruiser only): Subract 500 max mass. More agile but fewer turrets and less shielding. Otherwise similar.
Heavy/Large
Lightweight: Add 25 min/max mass, larger and stronger but a little less agile.
Mid-Weight: Add 100 min/max mass, larger with more shields and armament, less acceleration.
Heavyweight: Add 500 min/max mass, larger with stronger shields and much better armament. Much less agile. Anything larger than a battlecruiser recieves 1,000 extra min/max mass instead.
Lightweight
Mini-Fighter: 0.4-30 mass
The smallest ships. The most basic armed vessel comprises a core, a power block, a computer, and a weapon, which is 0.4 mass, the minimum for this class. These are designed to fit within a minimum-size docking port. Few, if any, shields.
Fighter: 30.1-50 mass
This is the most common class, and is cheap, maneuverable, and effective when used correctly. Only a few shields.
Fighter-Bomber (30.1-60 mass): A multipurpose ship, being agile enough to dogfight and having missiles to deal with larger ships.
Bomber: 50.1-75 mass
A small ship designed to assault larger ships. Less agile than other small craft, but has a substantial armament.
Corvette: 75.1-300 mass
A versatile ship with many roles. Common ones are support, patrol, and escort duties. These range from small fighter killers to large support vessels.
Hunter (75.1-100 mass): A corvette that's small and agile, perfect for hunting down fighters and bombers.
Support Craft (100-200 mass): A mid-size version of the corvette equipped with a well-rounded load of weapons, shields, and thrusters. Some have a turret.
Mid-Weight
Frigate: 300.1-500 mass
Frigates are common ships, carrying decent weaponry and shielding while also having more agility than larger ships.
Destroyer: 500.1-750 mass
Destroyers are combat ships opting for heavier shielding and weaponry over agility. Often the bulk of most fleets.
Assault Ship (550-650 mass): Mid-size destroyers with more powerful guns but less shielding. Used primarily for assaults when used in numbers or to add extra firepower to a fleet.
Superlight Cruiser: 750.1-1,000 mass
The superlight cruiser, or "pocket cruiser," is a very small cruiser designed with turning rate in mind. More powerful than destroyers, but aren't really true cruisers.
Heavyweight (Capitals)
Cruiser: 1,000.1-2,000 mass
The cruiser is the most common capital ship, having good shields and firepower, with better acceleration than other capitals.
Carrier-Cruiser (1,500-2,000 mass): Normally converted cruisers, these special ships carry a couple fighters or bombers in a minimalistic, sometimes bulky hangar. Sacrifices acceleration and weaponry for the carrying capability.
Pocket Battleship: 2,000.1-3,000 mass
The pocket battleship is a smaller, more agile version of the battleship. They have only light shields, but they have good weaponry and acceleration, although not as much acceleration as cruisers. Often used for raiding.
Battlecruiser: 3,000.1-5,000 mass
The battlecruiser is a formidable opponent, having the firepower to puncture even an Omega-Class vessel's shields (Only the weakest Omegas, and it takes a long time), while retaining some form af agility, as well as having good shielding.
Battleship: 5,000.1-7,500 mass
Battleships are always on the front lines, taking hits for the fleet and beating back adversaries. They have many large turrets, but their primary weapons are a bit lacking and they have below average acceleration.
Carrier: 7,500-15,000 mass
The carrier is a big ship with an important mission. The objective of these ships is to carry many small craft, such as fighters and bombers. Because of the underwhelming main weapons (If any), carriers rely on heavy shielding and many turrets to fend for themselves.
Combat Carrier (7,500-15,000 mass): The combat carrier is a sort of carrier/battleship hybrid, having a slightly smaller carrying capacity than dedicated carriers in exchange for heavier armament and more shields, allowing a combat carrier to effectively support the fighters and bombers it releases.
Dreadnought: 7,500.1-10,000 mass
Dreadnoughts are some of the most powerful capital ships, acting like oversized battleships. With many turrets, a decent main armament, and lots of shields, this beast can give even Titans a run for their money. There is one catch though: These ships are slow to turn and have low acceleration.
Titan: 10,000.1-25,000 mass
Titans are the largest capital ships, with the most firepower and shields, plus having the size to carry a few small craft.
Superheavyweight (Supercapitals)
Juggernaught: 25,000.1-50,000 mass
The "Jug" is a behemoth ship that carries massive shield generators, as well as a powerful armament and many turrets. They are slow and unwieldy, but nightmares to fight, especially when used with an organised fleet.
Supercarrier: 40,000-60,000 mass
The supercarrier is a huge beehive with swarms of fighters and bombers inside, with an occasional corvette or two. Huge amounts of turrets, as well as hefty shielding.
Mothership (50,000-75,000 mass): The mothership is, in the simplest form, a giant, moving base. With loads of turrets and huge amounts of shields, these monsters are (Technically) the home base of mobile factions that don't hang around for long. Large and small docks alike can be found all over motherships.
Supertitan: 50,000.1-100,000 mass
The supertitans are super strong and super slow. Normally has shields that are impenetrable to fighters and bombers, as well and a heavy armament and numerous powerful turrets. Few dare to attack these in anything less than a Juggernaught.
Ultraheavyweight (Ultracapitals)
Alpha-Class (?): 100,000.1-150,000 mass
The Alpha-Class is the first ultracapital. It normally carries a corvette or frigate, in addition to its very powerful armament and extreme amounts of shielding. Almost all have at least 3 layers of hull. It is quite the task to build one, let alone challenge one. Extremely slow and unwieldy, as are all other ultracapitals.
Delta-Class (?): 150,000.1-300,000 mass
Delta-Class ships are the masters of combat, with huge shield generators, deadly weaponry, huge turrets and many of them, as well as a usual layer of hull 5 blocks thick. Few even try making ships of this size.
Omega-Class (?): 300,000.1-? mass
Don't say challenge accepted. Just don't. These ships are the most massive, most powerful ships in space. Few dare to build them, even fewer dare to challenge them. The shields on these are nearly impenetrable, the only capital ships that can penetrate them are the strongest battlecruisers and firepower-oriented Titans and Dreadnoughts. The ships would never make it through, though. Why? The sheer firepower of these ships. With extremely powerful antimatter cannons and huge missiles, just the main armament can crack planets. The turrets are huge, a special few as massive as small cruisers. These are the most powerful ships created.
*Note* All of the ultraheavyweight ships are classed in Greek letters. I created ultracapitals myself, don't rage about it not being real.
*Note 2* Mass is just a general guideline, like if your ship is the mass of a Titan but matches the carrier's description better, it's a carrier. Use the description of a class as the main guideline, as the mass just tells you what's normal for that certain class.
*Note 3* Most specialised or stealth classes are not listed here, although stealth doesn't really need a class.
Prefixes
Prefixes affect a ship's description and mass depending on the weight category.
Light/Small
Lightweight: None
Mid-Weight: Subtract 50min/100max, more agile but less protected. Similar armament.
Heavyweight (Cruiser only): Subract 500 max mass. More agile but fewer turrets and less shielding. Otherwise similar.
Heavy/Large
Lightweight: Add 25 min/max mass, larger and stronger but a little less agile.
Mid-Weight: Add 100 min/max mass, larger with more shields and armament, less acceleration.
Heavyweight: Add 500 min/max mass, larger with stronger shields and much better armament. Much less agile. Anything larger than a battlecruiser recieves 1,000 extra min/max mass instead.
Lightweight
Mini-Fighter: 0.4-30 mass
The smallest ships. The most basic armed vessel comprises a core, a power block, a computer, and a weapon, which is 0.4 mass, the minimum for this class. These are designed to fit within a minimum-size docking port. Few, if any, shields.
Fighter: 30.1-50 mass
This is the most common class, and is cheap, maneuverable, and effective when used correctly. Only a few shields.
Fighter-Bomber (30.1-60 mass): A multipurpose ship, being agile enough to dogfight and having missiles to deal with larger ships.
Bomber: 50.1-75 mass
A small ship designed to assault larger ships. Less agile than other small craft, but has a substantial armament.
Corvette: 75.1-300 mass
A versatile ship with many roles. Common ones are support, patrol, and escort duties. These range from small fighter killers to large support vessels.
Hunter (75.1-100 mass): A corvette that's small and agile, perfect for hunting down fighters and bombers.
Support Craft (100-200 mass): A mid-size version of the corvette equipped with a well-rounded load of weapons, shields, and thrusters. Some have a turret.
Mid-Weight
Frigate: 300.1-500 mass
Frigates are common ships, carrying decent weaponry and shielding while also having more agility than larger ships.
Destroyer: 500.1-750 mass
Destroyers are combat ships opting for heavier shielding and weaponry over agility. Often the bulk of most fleets.
Assault Ship (550-650 mass): Mid-size destroyers with more powerful guns but less shielding. Used primarily for assaults when used in numbers or to add extra firepower to a fleet.
Superlight Cruiser: 750.1-1,000 mass
The superlight cruiser, or "pocket cruiser," is a very small cruiser designed with turning rate in mind. More powerful than destroyers, but aren't really true cruisers.
Heavyweight (Capitals)
Cruiser: 1,000.1-2,000 mass
The cruiser is the most common capital ship, having good shields and firepower, with better acceleration than other capitals.
Carrier-Cruiser (1,500-2,000 mass): Normally converted cruisers, these special ships carry a couple fighters or bombers in a minimalistic, sometimes bulky hangar. Sacrifices acceleration and weaponry for the carrying capability.
Pocket Battleship: 2,000.1-3,000 mass
The pocket battleship is a smaller, more agile version of the battleship. They have only light shields, but they have good weaponry and acceleration, although not as much acceleration as cruisers. Often used for raiding.
Battlecruiser: 3,000.1-5,000 mass
The battlecruiser is a formidable opponent, having the firepower to puncture even an Omega-Class vessel's shields (Only the weakest Omegas, and it takes a long time), while retaining some form af agility, as well as having good shielding.
Battleship: 5,000.1-7,500 mass
Battleships are always on the front lines, taking hits for the fleet and beating back adversaries. They have many large turrets, but their primary weapons are a bit lacking and they have below average acceleration.
Carrier: 7,500-15,000 mass
The carrier is a big ship with an important mission. The objective of these ships is to carry many small craft, such as fighters and bombers. Because of the underwhelming main weapons (If any), carriers rely on heavy shielding and many turrets to fend for themselves.
Combat Carrier (7,500-15,000 mass): The combat carrier is a sort of carrier/battleship hybrid, having a slightly smaller carrying capacity than dedicated carriers in exchange for heavier armament and more shields, allowing a combat carrier to effectively support the fighters and bombers it releases.
Dreadnought: 7,500.1-10,000 mass
Dreadnoughts are some of the most powerful capital ships, acting like oversized battleships. With many turrets, a decent main armament, and lots of shields, this beast can give even Titans a run for their money. There is one catch though: These ships are slow to turn and have low acceleration.
Titan: 10,000.1-25,000 mass
Titans are the largest capital ships, with the most firepower and shields, plus having the size to carry a few small craft.
Superheavyweight (Supercapitals)
Juggernaught: 25,000.1-50,000 mass
The "Jug" is a behemoth ship that carries massive shield generators, as well as a powerful armament and many turrets. They are slow and unwieldy, but nightmares to fight, especially when used with an organised fleet.
Supercarrier: 40,000-60,000 mass
The supercarrier is a huge beehive with swarms of fighters and bombers inside, with an occasional corvette or two. Huge amounts of turrets, as well as hefty shielding.
Mothership (50,000-75,000 mass): The mothership is, in the simplest form, a giant, moving base. With loads of turrets and huge amounts of shields, these monsters are (Technically) the home base of mobile factions that don't hang around for long. Large and small docks alike can be found all over motherships.
Supertitan: 50,000.1-100,000 mass
The supertitans are super strong and super slow. Normally has shields that are impenetrable to fighters and bombers, as well and a heavy armament and numerous powerful turrets. Few dare to attack these in anything less than a Juggernaught.
Ultraheavyweight (Ultracapitals)
Alpha-Class (?): 100,000.1-150,000 mass
The Alpha-Class is the first ultracapital. It normally carries a corvette or frigate, in addition to its very powerful armament and extreme amounts of shielding. Almost all have at least 3 layers of hull. It is quite the task to build one, let alone challenge one. Extremely slow and unwieldy, as are all other ultracapitals.
Delta-Class (?): 150,000.1-300,000 mass
Delta-Class ships are the masters of combat, with huge shield generators, deadly weaponry, huge turrets and many of them, as well as a usual layer of hull 5 blocks thick. Few even try making ships of this size.
Omega-Class (?): 300,000.1-? mass
Don't say challenge accepted. Just don't. These ships are the most massive, most powerful ships in space. Few dare to build them, even fewer dare to challenge them. The shields on these are nearly impenetrable, the only capital ships that can penetrate them are the strongest battlecruisers and firepower-oriented Titans and Dreadnoughts. The ships would never make it through, though. Why? The sheer firepower of these ships. With extremely powerful antimatter cannons and huge missiles, just the main armament can crack planets. The turrets are huge, a special few as massive as small cruisers. These are the most powerful ships created.