Dman's Ship Classifications

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    These are the general rules I classify my ships with. If you disagree with them, well, there's other classification threads. Bold represents a class. Italic represents sub-classes, which are a different verson of the previous class. These are not official in any way, and you don't have to use them if you don't want to. If you don't like them, don't post about you not liking them unless you are going to give ideas on how to improve the classes.

    *Note* All of the ultraheavyweight ships are classed in Greek letters. I created ultracapitals myself, don't rage about it not being real.

    *Note 2* Mass is just a general guideline, like if your ship is the mass of a Titan but matches the carrier's description better, it's a carrier. Use the description of a class as the main guideline, as the mass just tells you what's normal for that certain class.

    *Note 3* Most specialised or stealth classes are not listed here, although stealth doesn't really need a class.



    Prefixes

    Prefixes affect a ship's description and mass depending on the weight category.

    Light/Small

    Lightweight: None

    Mid-Weight: Subtract 50min/100max, more agile but less protected. Similar armament.

    Heavyweight (Cruiser only): Subract 500 max mass. More agile but fewer turrets and less shielding. Otherwise similar.

    Heavy/Large

    Lightweight: Add 25 min/max mass, larger and stronger but a little less agile.

    Mid-Weight: Add 100 min/max mass, larger with more shields and armament, less acceleration.

    Heavyweight: Add 500 min/max mass, larger with stronger shields and much better armament. Much less agile. Anything larger than a battlecruiser recieves 1,000 extra min/max mass instead.

    Lightweight

    Mini-Fighter: 0.4-30 mass

    The smallest ships. The most basic armed vessel comprises a core, a power block, a computer, and a weapon, which is 0.4 mass, the minimum for this class. These are designed to fit within a minimum-size docking port. Few, if any, shields.

    Fighter: 30.1-50 mass

    This is the most common class, and is cheap, maneuverable, and effective when used correctly. Only a few shields.

    Fighter-Bomber (30.1-60 mass): A multipurpose ship, being agile enough to dogfight and having missiles to deal with larger ships.

    Bomber: 50.1-75 mass

    A small ship designed to assault larger ships. Less agile than other small craft, but has a substantial armament.

    Corvette: 75.1-300 mass

    A versatile ship with many roles. Common ones are support, patrol, and escort duties. These range from small fighter killers to large support vessels.

    Hunter (75.1-100 mass): A corvette that's small and agile, perfect for hunting down fighters and bombers.

    Support Craft (100-200 mass): A mid-size version of the corvette equipped with a well-rounded load of weapons, shields, and thrusters. Some have a turret.

    Mid-Weight

    Frigate: 300.1-500 mass

    Frigates are common ships, carrying decent weaponry and shielding while also having more agility than larger ships.

    Destroyer: 500.1-750 mass

    Destroyers are combat ships opting for heavier shielding and weaponry over agility. Often the bulk of most fleets.

    Assault Ship (550-650 mass): Mid-size destroyers with more powerful guns but less shielding. Used primarily for assaults when used in numbers or to add extra firepower to a fleet.

    Superlight Cruiser: 750.1-1,000 mass

    The superlight cruiser, or "pocket cruiser," is a very small cruiser designed with turning rate in mind. More powerful than destroyers, but aren't really true cruisers.



    Heavyweight (Capitals)

    Cruiser: 1,000.1-2,000 mass

    The cruiser is the most common capital ship, having good shields and firepower, with better acceleration than other capitals.

    Carrier-Cruiser (1,500-2,000 mass): Normally converted cruisers, these special ships carry a couple fighters or bombers in a minimalistic, sometimes bulky hangar. Sacrifices acceleration and weaponry for the carrying capability.

    Pocket Battleship: 2,000.1-3,000 mass

    The pocket battleship is a smaller, more agile version of the battleship. They have only light shields, but they have good weaponry and acceleration, although not as much acceleration as cruisers. Often used for raiding.

    Battlecruiser: 3,000.1-5,000 mass

    The battlecruiser is a formidable opponent, having the firepower to puncture even an Omega-Class vessel's shields (Only the weakest Omegas, and it takes a long time), while retaining some form af agility, as well as having good shielding.

    Battleship: 5,000.1-7,500 mass

    Battleships are always on the front lines, taking hits for the fleet and beating back adversaries. They have many large turrets, but their primary weapons are a bit lacking and they have below average acceleration.

    Carrier: 7,500-15,000 mass

    The carrier is a big ship with an important mission. The objective of these ships is to carry many small craft, such as fighters and bombers. Because of the underwhelming main weapons (If any), carriers rely on heavy shielding and many turrets to fend for themselves.

    Combat Carrier (7,500-15,000 mass): The combat carrier is a sort of carrier/battleship hybrid, having a slightly smaller carrying capacity than dedicated carriers in exchange for heavier armament and more shields, allowing a combat carrier to effectively support the fighters and bombers it releases.

    Dreadnought: 7,500.1-10,000 mass

    Dreadnoughts are some of the most powerful capital ships, acting like oversized battleships. With many turrets, a decent main armament, and lots of shields, this beast can give even Titans a run for their money. There is one catch though: These ships are slow to turn and have low acceleration.

    Titan: 10,000.1-25,000 mass

    Titans are the largest capital ships, with the most firepower and shields, plus having the size to carry a few small craft.



    Superheavyweight (Supercapitals)

    Juggernaught: 25,000.1-50,000 mass

    The "Jug" is a behemoth ship that carries massive shield generators, as well as a powerful armament and many turrets. They are slow and unwieldy, but nightmares to fight, especially when used with an organised fleet.

    Supercarrier: 40,000-60,000 mass

    The supercarrier is a huge beehive with swarms of fighters and bombers inside, with an occasional corvette or two. Huge amounts of turrets, as well as hefty shielding.

    Mothership (50,000-75,000 mass): The mothership is, in the simplest form, a giant, moving base. With loads of turrets and huge amounts of shields, these monsters are (Technically) the home base of mobile factions that don't hang around for long. Large and small docks alike can be found all over motherships.

    Supertitan: 50,000.1-100,000 mass

    The supertitans are super strong and super slow. Normally has shields that are impenetrable to fighters and bombers, as well and a heavy armament and numerous powerful turrets. Few dare to attack these in anything less than a Juggernaught.



    Ultraheavyweight (Ultracapitals)

    Alpha-Class (?): 100,000.1-150,000 mass

    The Alpha-Class is the first ultracapital. It normally carries a corvette or frigate, in addition to its very powerful armament and extreme amounts of shielding. Almost all have at least 3 layers of hull. It is quite the task to build one, let alone challenge one. Extremely slow and unwieldy, as are all other ultracapitals.

    Delta-Class (?): 150,000.1-300,000 mass

    Delta-Class ships are the masters of combat, with huge shield generators, deadly weaponry, huge turrets and many of them, as well as a usual layer of hull 5 blocks thick. Few even try making ships of this size.

    Omega-Class (?): 300,000.1-? mass

    Don't say challenge accepted. Just don't. These ships are the most massive, most powerful ships in space. Few dare to build them, even fewer dare to challenge them. The shields on these are nearly impenetrable, the only capital ships that can penetrate them are the strongest battlecruisers and firepower-oriented Titans and Dreadnoughts. The ships would never make it through, though. Why? The sheer firepower of these ships. With extremely powerful antimatter cannons and huge missiles, just the main armament can crack planets. The turrets are huge, a special few as massive as small cruisers. These are the most powerful ships created.
     
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    nice definitions :D

    please continue! Our Fleet Super Capital is 700,000 Blocks and it\'s sole purpose is to deal a Devastating blow of AMC fire to an Enemy Faction Station or Capital Ship. Although it has 80 Point Defense Turrets for Small ships that get too close, it\'s extremely vulnerable if caught alone.
     

    Zyrr

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    Pictures or it doesn\'t exist :P



    But seriously, how can your server even handle that? How big is it, 3 sectors?
     
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    He said 700,000 blocks, not 700,000 mass. 700,000 blocks is 70,000 mass, which is classified as a supertitan by me.
     
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    I\'m already building an Omega class ship, it will be the flagship of our faction.
     
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    I salute you, sir. The largest ship I\'ve ever made is a battlecruiser, although it has the mass of a titan. :3
     
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    Full Gallery: http://bit.ly/1aZcVGQ

    Completed Ship Walkaround Video: http://www.youtube.com/watch?v=aaFSA8WnsKo

    Main Weapon Testing: http://www.youtube.com/watch?v=p7M87icJLjs



    I only wish I had the time to complete the Mushroom Dome on the Front. I had trouble with the Corners and they still don\'t look round enough :D



    Not going to lie though, at present many pilots are affected by \"EWAR\" (aka lag) and are Disconnected, Freeze or once BSOD and this is before firing. Firing can cause some servers to not respond for many seconds from just a few seconds of Firing. As a result I only use it on my Private server or by request of Server owners.
     

    Vii

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    You\'r still classifying roles based on mass, instead of.. They\'re purpose o_O
     
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    The mass is a guideline. If you read note 2, you would see that the description matters more.
     

    Zyrr

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    I suppose I though you meant 700,000k mass, but still, 70k mass? A big freaking ship for sure haha
     
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    Nice, that would make my largest functional ship a heavy cruiser ;) Does turn a little slow already, slower than i\'d like. With server top speed at 300, this can still move hardly at 50+. But then again, i\'ve left lots of empty space inside, that could be fit with engines and stuff... to turn even slower.

    https://www.dropbox.com/sh/tq3x1oqzkex4cep/KzVLI0mfe1
     
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    But perhaps it could also work if you go with the sum of the vessel\'s dimensions as well as a means for classification (just putting a minimum mass in somewhere so a 100x100x100 1-block-thick cross doesn\'t get determined to be a large ship class).

    It would be a little less reflective of the vessel\'s actual capacity at present, but if blocks ever start getting different mass values the mass method will start slipping as well in that regard. And depending on construction technique, two vessels of the same class mass-wise can appear remarkably different based on stuff like internal areas and overall shape (a solid cube will have a surprisingly high class relative to an equivalent ship that is more spread out in some directions, and has decorative design such as a narrow midsection and wings, or multiple hulls).
     
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    No offense, but does anyone read the second note at the top? It says that you should use the description as a priority, and the mass is just a general guideline. Read the notes, people. (No offense to those that did)
     
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    I don\'t want this thread to die. Just wanna keep this up so I can get some feedback on my classifications. PLEASE read the second note up top BEFORE giving feedback. PLEASE!
     
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    Perhaps you could add in some designations for stealth vessels? I\'ve been working on a ship of battleship size, according to your list, but I guarantee that i won\'t be on the front lines. I use most of the power for the jammer and cloaking device, rather than powering the shields and weapons.
     
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    I like these classes, especially because the use comes before the size. The biggest ship I\'ve built is an Alpha-class. Took me a week of frantic building.
     
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    Not all fighters are designed the same way. Some are tall, others short, etc... I think you get the point. Plus, why is it needed? You classify a ship after you build it, not before, so if this is about docking it\'s a moot point.
     
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    I like this classification the best, I haven\'t found others that include massive ships as yours does.
     
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    Do you know who this is!? This is tomina_sama other words known as Mushroom Fleet. He made the Hailstorm. The Hailstorm is a giant gun basicly doing about 900,000 dps