Simple idea, have different text display on display modules depending on connected logic blocks.
Here's an example:
Here's what you could type into a display module
"Current Ship Status: [log>0]Ok[/log][log=0]WE'RE ALL GONNA DIE[/log]"
If one or more switches were connected to the display module, and at lease one of them was on, the display would say this:
"Current Ship Status: Ok"
If none of the switches were on, it would display this:
"Current Ship Status: WERE ALL GONNA DIE"
In the first bracket would be an algebraic expression with how many active logic modules are connected to the display module compared to a number.
Additionally, here's another example:
"Currently Docked Ships: [log]<log>[/log]"
If say, 3 active logic modules were connected to this display module, it would display this:
"Currently Docked Ships: 3"
I'm sure more complex things could be added to this, but I feel this could be added relatively easily (I think, but I have no experience with making a game such as this so I could be completely wrong). Anyway, tell me what you guys think!
Here's an example:
Here's what you could type into a display module
"Current Ship Status: [log>0]Ok[/log][log=0]WE'RE ALL GONNA DIE[/log]"
If one or more switches were connected to the display module, and at lease one of them was on, the display would say this:
"Current Ship Status: Ok"
If none of the switches were on, it would display this:
"Current Ship Status: WERE ALL GONNA DIE"
In the first bracket would be an algebraic expression with how many active logic modules are connected to the display module compared to a number.
Additionally, here's another example:
"Currently Docked Ships: [log]<log>[/log]"
If say, 3 active logic modules were connected to this display module, it would display this:
"Currently Docked Ships: 3"
I'm sure more complex things could be added to this, but I feel this could be added relatively easily (I think, but I have no experience with making a game such as this so I could be completely wrong). Anyway, tell me what you guys think!