Display Module Variables

    Joined
    Sep 23, 2013
    Messages
    3
    Reaction score
    0
    I've searched high and low but couldn't find anything on that matter except for the 4 commands on the wiki:
    [shield/shieldCap]
    [power/powerCap]

    Are there any more?
    If so, could one of the admins please create a sticky for reference?
     

    CyberTao

    鬼佬
    Joined
    Nov 10, 2013
    Messages
    2,564
    Reaction score
    641
    • Legacy Citizen 4
    • Railman Gold
    • Thinking Positive
    As far as I know, all of the current formatting options are on the display module, just have to click the 'format' button.

    If it aint listed there, I don't believe we have the option for it yet. Could always make a suggestion about variables you would like to see, since I have no idea what they plan to do with them in the future.
     
    Joined
    Sep 23, 2013
    Messages
    3
    Reaction score
    0
    Yeah, guess i am blind after all...
    Didn't see that button. Thanks for the quick reply!
     

    kupu

    Colouring in guy.
    Joined
    Jul 4, 2013
    Messages
    1,405
    Reaction score
    1,560
    • Schine
    • Likeable Gold
    • Arrrty Gold
    The UI for that is so broken... *adds to list*
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    • Legacy Citizen 10
    • Top Forum Contributor
    The UI for that is so broken... *adds to list*
    The entire display module system is broken, we need to use markup for formatting. would be nice to get actual buttons :)
     

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    • Legacy Citizen 10
    • Top Forum Contributor
    We really need a speed setting now we have fleet commands
     
    • Like
    Reactions: nightrune
    Joined
    Jul 24, 2013
    Messages
    1,326
    Reaction score
    2,096
    • Master Builder Gold
    • Councillor 2 Gold
    • Video Genius
    and [current pilot]
    so everyone in the ship (where they are modules you can see)
    can see who is piloting the ship? :D
     
    • Like
    Reactions: nightrune
    Joined
    Sep 5, 2013
    Messages
    527
    Reaction score
    109
    • Legacy Citizen 4
    • Community Content - Bronze 2
    • Purchased!
    Current cargo amount and capacity. Current shield recharge rate. Perhaps a power per second for docked power supply, and another for shield supply? How about one that indicates if the ship is currently considered to be in combat?
     
    Joined
    Jul 24, 2013
    Messages
    1,326
    Reaction score
    2,096
    • Master Builder Gold
    • Councillor 2 Gold
    • Video Genius
    Current cargo amount and capacity. Current shield recharge rate. Perhaps a power per second for docked power supply, and another for shield supply? How about one that indicates if the ship is currently considered to be in combat?
    the whole display module flashing red once considered in combat? :) :) to make it more immersive
     
    • Like
    Reactions: nightrune
    Joined
    Jul 12, 2014
    Messages
    511
    Reaction score
    57
    • Purchased!
    • Legacy Citizen 5
    Hm, for the moment [mass] and [massEmpty] would be nice additions for ship display options, not wanting to add a whole list at once. ;)

    Greets,

    Jan
     
    Joined
    Aug 20, 2015
    Messages
    45
    Reaction score
    29
    • Purchased!
    The ability to rotate the display through all 24 possible orientations would be nice, for those of us that like to design ships where the decks are perpendicular to forward thrust vector