I am totally on your side that they should not be as you describe them. Again, as allready said before, I think Shine wont make them OP. But if they nerf them, they should be nerfed in a way that big ships now allways need a smaller fighter escort to counter a small fighter just killing the big ship.
And sidenote, what game did ya make? =)
Used to make a bunch of Indie games back in the late 90s early 2000s. The game I am specifically referencing was a real-time derivative of Gravwars with the weapon diversity of Scorched Earth. Got so complex it need multiple people to control a single ship before we decided to scrap the project.
But yeah, one of the weapons was a "death ray" which was a crazy overpowered beam weapon, while there were other weapons that could 1-shot, beams by their very nature (whether it be a 2-d artillery game or Star-made) just make landing that over-powered shot too easy for other impetuses to really make a huge difference.
A more recent game,
Stardust, is just a flash game I made by myself a few years back. Doesn't have a "doom beam" per-say, but people have complained about the end game weapon being too OP as well... which I am opt to agree with.
But doesn't it make sense for a long range sniper weapon to have downsides? Sniper cannons have accuracy issues and missiles can be shot down, so why shouldn't artillery beams be harder to aim and unable to be fired as readily? Not having a 'vanilla' sniper weapon means you might have to make a tough decisions about what to arm your ships with, instead of just going with the easy sniper gun choice every time.
The hard choice should be ease of use vs potency. Don't get me wrong, there may be a worth while reason for having a doom beam, but if you have to ask what the game needs more in context of the other weapons available in 3.0, I'd say a sniper beam is a far more important role to fill.
Frankly, I think it might be better if they just moved "lock-on" beams to the basic beam system, and made beam-missile the doom beam with what ever weird caveat that they deem for it
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But doesn't it make sense for a long range sniper weapon to have downsides? Sniper cannons have accuracy issues and missiles can be shot down, so why shouldn't artillery beams be harder to aim and unable to be fired as readily? Not having a 'vanilla' sniper weapon means you might have to make a tough decisions about what to arm your ships with, instead of just going with the easy sniper gun choice every time.
Sniper Cannons can acid heavy armor, because a sniper beam is split into 50 tics, if it's damage were nerfed, it would have a hard time aciding against tanky ships. This would make it balanced as a light ship killer where accuracy is more important, and the cannon would be the heavy ship killer where bypassing armor resistance is most important.