In this suggestion I will outline each warhead type I suggest implementing and then explain the reasoning behind why it is the way it is; note this is as much for my own amusement as it is a proper suggestion though it would be a nice addition to the game.
Spike charge:
The explosion is shaped like a cone pointing in the direction the missile was traveling in when it hit, this becomes the pierce-effect for missiles additionally it halves the missiles damage as all of the explosion hits (rather than the usual half) so not doing so would make it objectively better than normal missiles.
Cluster charge
The explosion is replaced with multiple smaller scattered explosions, this becomes the explosive effect for missiles as simply increasing the radius is a little boring. Ideally the ratio of the effect would alter the number/size of the explosions similar to the swarm effect for missiles.
Pancake charge
The explosion is many times wider than normal but only penetrates 1 or 2 blocks deep, this becomes ion effect for missiles:
So thats my idea for different kinds of missile warhead, I think its pretty balanced while having minimal effect on existing systems. I think it would add some nice variety to missile weapons though I'm not sure how hard it would be to implement with the current explosion system. All criticism encouraged and welcome.
Spike charge:
The explosion is shaped like a cone pointing in the direction the missile was traveling in when it hit, this becomes the pierce-effect for missiles additionally it halves the missiles damage as all of the explosion hits (rather than the usual half) so not doing so would make it objectively better than normal missiles.
Cluster charge
The explosion is replaced with multiple smaller scattered explosions, this becomes the explosive effect for missiles as simply increasing the radius is a little boring. Ideally the ratio of the effect would alter the number/size of the explosions similar to the swarm effect for missiles.
I made it replace explosion effects radius increase because I thought the module name suited the cluster effect. Alternately it could be the effect for punch modules, in-case people want to keep the radius increase as an option.
Pancake charge
The explosion is many times wider than normal but only penetrates 1 or 2 blocks deep, this becomes ion effect for missiles:
This explosion shape is highly situation specific so I didn't want to make it the effect of any damage based tertiaries like EMP, or Overdrive because they would be then limited to those situations. I also didn't want to put it on push/pull effect as it might cause them to have trouble hitting (and thus affecting) moving targets.
I settled on ION because its nearly always an all or nothing effect. People using it at 100% for the extra shield damage won't be effected so much by the situational nature of the explosion shape and those who want to use the explosion shape itself can simply link ION at 0% to avoid the damage nerf/conversion.
As a interesting, fortunate?, side effect it would essentially do double damage against flat face doomcubes/doombricks as their flat surfaces would cause 100% of the explosion to hit them.
I settled on ION because its nearly always an all or nothing effect. People using it at 100% for the extra shield damage won't be effected so much by the situational nature of the explosion shape and those who want to use the explosion shape itself can simply link ION at 0% to avoid the damage nerf/conversion.
As a interesting, fortunate?, side effect it would essentially do double damage against flat face doomcubes/doombricks as their flat surfaces would cause 100% of the explosion to hit them.
So thats my idea for different kinds of missile warhead, I think its pretty balanced while having minimal effect on existing systems. I think it would add some nice variety to missile weapons though I'm not sure how hard it would be to implement with the current explosion system. All criticism encouraged and welcome.
Last edited: