This would encourage you to go for multiple systems
Yes
The second idea expands on this but divides outposts into types, including planet outposts
Completely agree. If the aim is to make ships not jacks of all trades, then the same should apply to stations.
This shield could disable salvagers working at all tbh
Honestly if there is a way to get a constant stream of resources or even a large amount of resourcesat once from a planet, then ship mining shouldn't be possible here. I think most people agree. We wouldnl't mine the earth with a space shuttle. It is more practical to setup equipment on the surface.
Ship construction & Shipyards
Trading guild interaction:
All of these things, yes.
This one I don't understand. Is the plan to make warp gate usage cost FP?
There would only be a small amount of galaxies
Galaxies would be slightly smaller than they are now.
I am completely fine with the current size of galaxy-space given how many players are expected to play on a server. That number will be higher later on, and yet I still think a single galaxy could account for everyone's needs. That's something that will take time and more players to really test.
If other resources are introduced into the game that are not ore/crystal based then I think ores should be mostly distributed equally. The difference between a crafting resource and a consumable comes into play here. It really depends if we want players to focus on building certain blocks.
Black holes should always present some sort of danger. Accretion discs generate heat. The singularity generates radiation. Wormholes are very much unexplored. We can leave that up to our own interpretation.
Travel between galaxies is impossible with just a jumpdrive
Do you mean traveling via the unimplemented hyperdrive? If they can't be reached then there is no point in really generating those areas.