Tyvm!
I would assume that an AI revamp would come along with the addition of fauna, but you never know... I do agree that some things would have been more important than the implementation of fauna, at the moment, but the art team's been apparently working on this stuff for a long time so just because we are only just now haering about this doesn't mean that Schine just randomly decided out of the blue to add in fauna.What gets me is the priority they assign to stuff. They are going to implement Fauna, station updates, launcher, and a new starter station.
The starter station and some station updates would quite small so I can see getting that stuff out of the way. It is just build projects.
The launcher reasonable.
But I wouldn't touch Fauna until I overhauled the AI systems. When I say over hauled this is what I mean currently the fighters that spawn 9 out of 10 times don't attack. I think that has to do with weapons not working in part do to recent updates.
Tactics need massive improvement. My son's 14 and they have had a coding club for the last 2 years at school. I seen their games have better tactics. It seems about the only tactic I see in this one is close to X distance try to maintain distance move around target and fire at target and maybe move if being shot. Not sure the last is real or just coincidence from my ship moving against their position.
I would implement group fighting such as surround target strafe runs, evade and recover.
Evade and recover would be to move out of range once shields drop to 50%.
Then implement hit and run.
Given they do have characters how about implementing boarding and some ground fighting.
Then add in some pathing so you can have them do patrols.
Implement a recovery system so they can land and park.
Implement a small dialogue system. - basically gives you menu options. with potential responses...
Then make that work on script system.
Then you could create pretty much anything you want after such as different races, pirates, animals, and so on and they could all use the same AI.
Then if I was going to do fauna I would make it a open Model so players could add types. That way Shine can benefit from the communities creativity rather than have to do everything.
Think about it if Shine just had to focus on the game Mechanics and the Community could do the stuff like modify AI, create new characters, add new blocks and functionality.
It would cut down on the work they need to do. Make things happen a lot faster.
I get that but I am a firm believer in when it comes to software development fix what you have first before adding to it or you just end up with more to fix.I would assume that an AI revamp would come along with the addition of fauna, but you never know... I do agree that some things would have been more important than the implementation of fauna, at the moment, but the art team's been apparently working on this stuff for a long time so just because we are only just now haering about this doesn't mean that Schine just randomly decided out of the blue to add in fauna.
This has been said many times before, but apparently needs be said many times more.Snip
But I wouldn't touch Fauna until I overhauled the AI systems.
Snip
Fauna AI is being worked on though, I'd assume, and if not then maybe some framework for procedural generation of fauna, spawn location generation code, etc etc. Fauna (the models) are not being worked on by the same people that work on AI, yes, but fauna is, will be, or at some point has been, worked on.This has been said many times before, but apparently needs be said many times more.
The people who work on fauna are not AI programmers. The people who work on AI and such, are not doing Fauna. Should they perhaps fire the people who are working on fauna until the AI people finish working on whatever they are doing, then rehire the fauna people so they can then do their work?
This game is not being written by a single human being who can do all things and has to decide how they will ration their limited time. The game is being created by several people who each have their own strengths. They each contribute to the who in the manner they are best able. That is why some features you personally don't care for might well be released before something else you do care for isn't ready yet.
Fauna as in creatures they intend to put in the game right.This has been said many times before, but apparently needs be said many times more.
The people who work on fauna are not AI programmers. The people who work on AI and such, are not doing Fauna. Should they perhaps fire the people who are working on fauna until the AI people finish working on whatever they are doing, then rehire the fauna people so they can then do their work?
This game is not being written by a single human being who can do all things and has to decide how they will ration their limited time. The game is being created by several people who each have their own strengths. They each contribute to the who in the manner they are best able. That is why some features you personally don't care for might well be released before something else you do care for isn't ready yet.
You are dead wrong! You stipulate in your contract the work is done for your company and the rights to it belong to you. People sell the rights to all sorts of works each and every day.Someone obviously doesn't know how to run a game company. >_> Each team within the company does it's own thing and just because they are working on one thing doesn't mean they aren't working on something else. Also if you contract out work you no longer own said work and can't do jack to it.
As for the AI not being the same. That is a choice they chose when writing it.Throwing around credentials won't get you very far. If anything, it makes you look like a demanding ass - the loud, obnoxious, red in the face, angry mid level manager type personality.
Anyhow - AI ships are a totally different system from AI NPCs. Pirates use ship AI. Ship AI is not used for NPCs. The two systems do not even touch eachother. You're asking them to fix the roof because the toilet is clogged.
This is not an enormous studio with a single end goal in sight. Enormous studios make games with a clear goal post and are therefore able to assign an efficient order of operations to the teams working on the project. This flat out does not work on small scale indie work with the end goal being "everything and anything"
For all we know, this project doesn't even have a detailed long term road map. Most games I've seen don't. Hell, every project I've personally had any hand in has had no "completely thought out plan". A heavily detailed long term roadmap is only convenient to a small subset of potential customers, and that small subset is not as likely to just buy the game as the people who flat out do not care are. Is it worth the trouble? Because I seriously doubt it.