No, V, you are legitimately pretty smart. You're the first one I've seen on the forums who mentioned that issue, which has been bugging me for a while.
awww... you guys are pretty swell too :D
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Sorry, but that's illogical. We already have an infinite "out" which is block destruction (and despawning of items). Without an infinite "in" we'll end up with completely mined out galaxies.
It was mentioned that it will be possible to respawn asteroids with faction points. But how is that not an infinite "in"? FPs are generated out of thin air.
I would agree that the destruction of blocks is an infinite "out" - but it makes sense to have infinite outs for an economy (like fossil fuels... although I still argue those are technically renewable...). Infinite "in" devalues everything through inflation. Infinite "out" creates eventual scarcity that should breed interesting social interaction between players and factions.
And I agree on the Faction Points to replenish asteroid reference. It seems like the natural evolution of a server should involve eventually reaching a scarcity of resources in a given area that will challenge players to find ways to get more resources -- this would probably create the impetus for:
- faction wars over control of remaining resources
- territory encroachment in general to steal resources
- the need to relocate or expand further outwards from spawning points (even a largely populated server will probably always have more resources.. just further away in different galaxies)
- a greater need to encourage trade between players to get specific items when needed
These are all things that I personally think would add to the multiplayer experience of this game.
And of course - if a server admin feels like their server is negatively impacted by such things - they can always change server config settings in various ways, or periodically back up player station sectors and reset the universe (which seems like a fairly regular practice right now between game updates and the desire to clean out items from inactive players).