If we actually are at a point in development where "End Goals" are being discussed openly, then why all the secrecy? Are you guys/gals just afraid of not being able to deliver? Afraid of setting expectations too high? afraid the player base might get disapointed or disillusioned? It's probably too late for that.we have a system "designed" it's waiting on other parts of the game though.
Not quite sure exactly how your going to implement your plan, so your waiting until you figure it out before you tell us what the plan is? LET US HELP YOU FIGURE IT OUT. Its hard to make big desisions. Especially when those decisions represent thousands of hours worth of coding. Please stop procrastinating with minor features like race gates, cargo rails, and radial menus. The amount of time spent on procrastination code has probably already exceaded any amount of possible waisted time on coding based on a wrong decision.
Please let us help you. Lets get this game playable before we miss a possible influx of players this fall.