Dev build 50% loading crash

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    Dev build 0.198.148 will not load for me.



    ATI RadeonHD 7850
    Driver 16.3.2
     
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    Will check later on my AMD GPU.
    are you able to provide the log.txt.0 file from that crash ?
    (just remove the .0 part and drag and drop it into a posting here)
     
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    I just have the Error of it stopping all Loading at 50% Anybody know why? (I never get a message, it just stops)!
     
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    Please provide a logfile of one of those failed starts
    Log.txt.x to be found in Starmade/logs. remove the .x part and drag and drop it into a post here
     

    Lerith

    The Spammer Of Nukes
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    Heres a few things : Install correct OS (Eg 64/32) Java, And java runtime, Make sure they are for your os, Windows linux or apple.
    Create a new C: Folder called starmade, And use the starmade installer from this site
     
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    I have all that
    All other Versions (except the last 2) start up without a hitch..
    Also I don't get any Error msg's
     
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    Still fails on .149

    You want the second run... The first I had not updated my server yet
     

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    server shouldnt matter if it is on the same base version as the client .. because shader are client side. they are depending on the GPU hardware.

    thanks i will check further
     
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    Client gave me an error because the server was not the same version and didn't offer me a chance to continue.
     
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    i had seen that .. just wanted to explain that versions with the same number (i think there are more than one 148 or 149 right now ) would be able to connect to each other ... and that a local game start (so with its own server) would be enough anyway because the shader problem is client side.
    so far i couldnt find a problem HD5450 and r9 280X working fine.
    please check your driver Version again. i have seen that the 16.3.2 is for APUs (at least it is suggested to use them for those) and there is a 16.6.x hotfix available.
    if this isnt working either then ... please reinstall starmade to a new folder to make sure it isnt a broken install somehow
    as i said .. will take another look later
     
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    Nighthawk_77 ... please choose an install folder other than Desktop or Programs or anything else the OS controls. C:/Starmade should be fine. What OS are you using and is it 64 bit ? Make sure you do have a 64bit Java installed on a 64bit OS for the game.
     
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    I think the original error is the same as ⚓ T1556 Crash during loading between menu to ingame

    For me it still happens with a fresh install of starmade-build_20160616_124035.zip
    Starmade version: local <0.198.157> remote <0.198.146>
    openjdk version "1.8.0_91"
    OpenJDK Runtime Environment (IcedTea 3.0.1) (Gentoo icedtea-3.0.1)
    OpenJDK 64-Bit Server VM (build 25.91-b14, mixed mode)
    OpenGL Version: 4.5.0 NVIDIA 367.27
    Renderer: GeForce GTX 960/PCIe/SSE2​

    As a workaround, editing lodcube.frag.glsl and effectively replacing occlusion.w with 1 (ie. simply omitting it, as in the diff below) allows the client to continue. This may or may not introduce graphical errors, and as such will taint or invalidate subsequent bug reports from this patched install, but at least it skips over the error message; so far I couldn't spot any immediately obvious glitches.


    Code:
    $ diff lodcube.frag.glsl workaround-lodcube.frag.glsl
    72c72,73
    <      float shadow_coef = occlusion.w*(1.0-shadowCoef());
    ---
    >     //float shadow_coef = occlusion.w*(1.0-shadowCoef());
    >     float shadow_coef = (1.0-shadowCoef());
     
    Last edited:

    Az14el

    Definitely not a skywanderers dev
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    Thanks! worked a charm
     
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    The latest build seems to not have this issue for me... no edit required (0.198.221)