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I like that idea, but it won't as epic looking.Maybe a pulse should be the only weapon that can destroy missiles.
I like that idea, but it won't as epic looking.Maybe a pulse should be the only weapon that can destroy missiles.
I prefer the idea of any weapon being able to destroy a missile, it should just be hard due to them moving fast and having small hit-boxes. This would make Pulses the most effective against missiles, but other weapons would at least stand a chance.I like that idea, but it won't as epic looking.
It's called a pulse-slaved missile with punchthrough effect. It's already in game, and it's a serious bad boy. If interceptors are implemented, we might still need to buff it a bit, though.There should actually be a torpedo weapon that does more damage, but is slower than, a missile. Would make things just that bit more interesting.
The shortest Missile reload time you can get by linking Canons is 3 seconds. I've not experimented with it, but I'm pretty sure you can spec a Pulse Emitter to reload at the same rate. If not, you could probably chain-fire a group of them using logic blocks.Then again it would be useless against any sort of multiple firing mechanism like a missile Gatling gun.
That's exactly what I meant,but I'm pretty sure you can spec a Pulse Emitter to reload at the same rate. If not, you could probably chain-fire a group of them using logic blocks.
In fact, using logic to create a perpetually firing shell of Pulses around your ship sounds like a pretty good idea...
I meant a way bigger weapon, with a huge explosion range, but extremely slow so it isn't effective against alert fighters, and it would also show up on the hud. It would have a lot of hitpoints, and because of that, another torpedo would be required to take it down. (Second click torpedo computer would be detonate, so you wouldn't have to be that accurate.It's called a pulse-slaved missile with punchthrough effect. It's already in game, and it's a serious bad boy. If interceptors are implemented, we might still need to buff it a bit, though.
Master=Missile. Slave=Damage pulse. Power consumption High, velocity slow, damage Very high, Explosive range high. Can one shot many fighters. A fun mid range weapon.There should actually be a torpedo weapon that does more damage, but is slower than, a missile. Would make things just that bit more interesting.
That's called a Titan-class ship with pulse-slaved punch-through missiles. BIG. BOOM. MUCH. DESTRUCTION. WOW. Although it would be nice if we could tell the difference between a fighter's heat-seeking anti-fighter missile and a Titan's mega missile. Then when the titan fires the mega missile all the fighter pilots could head for the hills to avoid being caught in the blast.I meant a way bigger weapon, with a huge explosion range, but extremely slow so it isn't effective against alert fighters, and it would also show up on the hud. It would have a lot of hitpoints, and because of that, another torpedo would be required to take it down. (Second click torpedo computer would be detonate, so you wouldn't have to be that accurate.