- Joined
- Jun 11, 2016
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TLDR; Destroy entities without loading that sector, that are sent via fleet commands directly to the sun.
I often had this urge, to send big ships into the sun, that had some damage, or some cargo containers that are filled to bursting with junk. There they should just melt to dust. I did not want to fly there myself, so the sector gets loaded ofcourse. I just wanted to watch them on my galaxy map travel and then suddenly vanish - maybe with a little popup: "Because they forgot to bring their sunscreen, they quickly disipated under the hot rays of the sun."
Yes we have shipyards to deconstruct that stuff, but sometimes it's just itching in my fingers. Sometimes I just have a very big ship with thousand of docked turrets, and my shipyard is still too small.
Anyway. I know that this should not happen, if you let a ship in a fleet fly through a sun to another direction, this would be to complicated. But why not destroy ships, that are heading straigth into the sun, as soon as they arive there? Maybe even give a message like: "Warning, sending your ships directly into the sun will destroy them as soon as they arive there. Consider changing your orders."
I don't think that is outside of realism, to not destroy ships, that are heading through the sund but not straight to it as destination. Those ships might be clever enough, to make a turn around them.
I often had this urge, to send big ships into the sun, that had some damage, or some cargo containers that are filled to bursting with junk. There they should just melt to dust. I did not want to fly there myself, so the sector gets loaded ofcourse. I just wanted to watch them on my galaxy map travel and then suddenly vanish - maybe with a little popup: "Because they forgot to bring their sunscreen, they quickly disipated under the hot rays of the sun."
Yes we have shipyards to deconstruct that stuff, but sometimes it's just itching in my fingers. Sometimes I just have a very big ship with thousand of docked turrets, and my shipyard is still too small.
Anyway. I know that this should not happen, if you let a ship in a fleet fly through a sun to another direction, this would be to complicated. But why not destroy ships, that are heading straigth into the sun, as soon as they arive there? Maybe even give a message like: "Warning, sending your ships directly into the sun will destroy them as soon as they arive there. Consider changing your orders."
I don't think that is outside of realism, to not destroy ships, that are heading through the sund but not straight to it as destination. Those ships might be clever enough, to make a turn around them.
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