- Joined
- Sep 15, 2013
- Messages
- 267
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I've been running some tests with the effects modules in single player, and I've discovered that the "Defensive: Protects against unnatural gravity effects like push/pull/stop." of the explosive effect system does not work properly.
First, I built a test ship that used a beam+cannon+stop effect weapon (all at 100% efficiency) which effectively and instantly stopped ships of any size and held them in place
I then built another ship with the explosive defensive effect (which is supposed to counteract the effects of the stop effect). However, even with the explosive effect at 100% efficiency, the stop weapon managed to stop and hold my ship in place.
Is this a bug, or is explosive effect not supposed to completely negate the stop effect?
*Edit*
It seems that the explosive effect also gives a speed boost in the same way that overdrive does. Perhaps the wrong file was called when the explosive effect was implemented.
First, I built a test ship that used a beam+cannon+stop effect weapon (all at 100% efficiency) which effectively and instantly stopped ships of any size and held them in place
I then built another ship with the explosive defensive effect (which is supposed to counteract the effects of the stop effect). However, even with the explosive effect at 100% efficiency, the stop weapon managed to stop and hold my ship in place.
Is this a bug, or is explosive effect not supposed to completely negate the stop effect?
*Edit*
It seems that the explosive effect also gives a speed boost in the same way that overdrive does. Perhaps the wrong file was called when the explosive effect was implemented.