Defensive Effect of Explosive Effect Does Not Work

    Joined
    Sep 15, 2013
    Messages
    267
    Reaction score
    63
    I've been running some tests with the effects modules in single player, and I've discovered that the "Defensive: Protects against unnatural gravity effects like push/pull/stop." of the explosive effect system does not work properly.

    First, I built a test ship that used a beam+cannon+stop effect weapon (all at 100% efficiency) which effectively and instantly stopped ships of any size and held them in place

    I then built another ship with the explosive defensive effect (which is supposed to counteract the effects of the stop effect). However, even with the explosive effect at 100% efficiency, the stop weapon managed to stop and hold my ship in place.

    Is this a bug, or is explosive effect not supposed to completely negate the stop effect?

    *Edit*
    It seems that the explosive effect also gives a speed boost in the same way that overdrive does. Perhaps the wrong file was called when the explosive effect was implemented.
     

    AndyP

    Customer Experience Manager
    Joined
    Aug 15, 2013
    Messages
    1,199
    Reaction score
    264
    • Schine
    • Wired for Logic
    The defensive effect for stop is called:
    Code:
    <DefensiveEffectType>STATUS_GRAVITY_EFFECT_IGNORANCE</DefensiveEffectType>
    It implies this should at least prevent push and pull effects.
    But so far the stop effect as addition to a Damagebeam, supported by AMC is not able to even hold a core at its place.

    The tertiaries aren't fully configured and set up yet.
    As far as I know, some of the effects are 'work-in-progress'.

    - Andy