I don\'t think this would work if each piece of debris was an individual entity. Too much processing power for the game to keep track of each one as thought they were a ship.
The static entity would be easier to impliment, but the issue then is that each of these, potentially tiny, pieces of debris would then become immovable objects just like a station or asteroid, so ships of any size would get stopped dead in their tracks when they collide with it. And if each piece of debris wasn\'t kept track of, then there would be no radar blip, so avoiding or finding them to destroy would be very difficult.
Cool idea, but I don\'t see how it would work, unless they were temporary entities that had a countdown to self-destruct like a like a ship core.