Debris Cracks Glass (plextanium)

    If this could be implemented quickly and easily would you like it?


    • Total voters
      24

    Snk

    Joined
    Aug 30, 2013
    Messages
    1,186
    Reaction score
    155
    • Legacy Citizen
    • Top Forum Contributor
    This is a good idea. Makes traveling a little difficult.
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,115
    Reaction score
    1,229
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    Definitely no. Debris is client sided, and making them into actual server sided objects would be ridiculously laggy.

    Also no, because plexglass is just as strong as basic hull, so everything the same or weaker strength of hull would also need to be damaged by debris.
     
    Joined
    Aug 26, 2013
    Messages
    56
    Reaction score
    16
    That being said, I support different types of damage masks. Perhaps a whitening/opaquening one for glass and maybe just blackening for "natural" elements.

    Collision damage is either already there (object collision) or not happening (destroyed block debris collision).