Debris Cracks Glass (plextanium)

    If this could be implemented quickly and easily would you like it?


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    Snk

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    This is a good idea. Makes traveling a little difficult.
     

    Lecic

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    Definitely no. Debris is client sided, and making them into actual server sided objects would be ridiculously laggy.

    Also no, because plexglass is just as strong as basic hull, so everything the same or weaker strength of hull would also need to be damaged by debris.
     
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    That being said, I support different types of damage masks. Perhaps a whitening/opaquening one for glass and maybe just blackening for "natural" elements.

    Collision damage is either already there (object collision) or not happening (destroyed block debris collision).