- Joined
- Aug 3, 2016
- Messages
- 187
- Reaction score
- 96
How is this bad exactly? Cloaking isn't used exclusively by offensive ships. Traders, cargo haulers, spy ships and the likes, even NPCs', can use it as well without sacrificing aesthetics or becoming needlessly large.Sure, but you can use this to passively hide any of your ships with minimal amount of blocks needed too.
Perhaps the capacity costs of use time and strength of the stealth drive could be in inverse proportion, so you can have weak cloaking on indefinitely but only have a limited time with strong variation.
I see it as something to embrace - there can be proper pirate ambushes now, more diverse warfare in general, dedicated miners having less heart attacks when someone appears in their sector...
And regarding the limited time. It saddens me that you went with skill-like "duration-cooldown" rather than a "charge-discharge in use, can turn off any time" mechanic.
Unfortunately that means you have to put an effect icon on the hud with cloak/scan time remaining, otherwise most players would consider it far too unreliable, tending to drop when you need it most, and avoid it altogether in favor of permanent, albeit weaker, variants.
Pardon me but weren't you guys pushing for specialization rather than "one ship to blast them all"? Because that is how you achieve specialization, at least that's one of the ways to do it.That would help, but also make reactor switching even less viable in combat for 2 equal reactors.
Even if you weren't pushing for it, I say embrace it as well. It forces people to think more about what kind of ship they're building, rather than how to cram as much beneficial stuff as possible.