Looks awesome (inside and outside), but aren't you losing a lot of thruster stability with that interior design?
hello. I like to make the hull and the interior of the ship but to go from one another it is necessary the reactors the shields the energy ect .. and its I do not like to do it or rather it interests me a lot less ^^Looks awesome (inside and outside), but aren't you losing a lot of thruster stability with that interior design?
(i really miss using thrusters as design elements now)
thank you ^^That alien ship is beautiful, I'll be downloading this one just to see the interior.
We can still use moderate amounts of thrusters decoratively in the interior without ending up with a negative overall integrity if we have a very large and boxy bulk of thrusters somewhere with a very high group integrity number. The larger the ship, and the more thrust it needs, the less likely it is that our decorative thrusters will bring down the number to explosively low valuesLooks awesome (inside and outside), but aren't you losing a lot of thruster stability with that interior design?
(i really miss using thrusters as design elements now)
Building systems into ships really is just a secondary thing when you are an RP builder, but certain systems become explosive if we use them too much as decoration (better have them in large cube-shaped groups hidden somewhere inside).hello. I like to make the hull and the interior of the ship but to go from one another it is necessary the reactors the shields the energy ect .. and its I do not like to do it or rather it interests me a lot less ^^
ok thanks you for this informationThe way integrity works right now, you want your thrusters to either be a solid blocks or totally distributed into tiny little groups. If your bits are small enough, then they wont chain react. This is technically an exploit that will likely be patched, but it is worth noting.