Hmm, so you'd need to basically write a new script for the creature_script with whatever behavior you'd want the NPC to have? On top of having a model for it and what not.
Yes that is what I am thinking, spawn the creature and set it to the script. I am doing some research but I am not seeing a way to set the model though.
Well considering there's only like 2 models in the game at the moment it's probably hard coded I would think. When you spawn something in game using all the defaults what does it spawn?
Just another silly astronaut ofc, If we can't change the model it loads then all we can do is create custom NPC scripts. That is still cool, but not nearly as neat as being able to spawn unique models for a variety of space creatures
Hmm, looking through some of the scripts I don't see a way to define the model using those. Looks like we'd be stuck with the default astronaut.
I'm not very knowledgeable with LUA, so if I was gonna help write any scripts I'd have to figure out what I was doing first but it still seems like this'd be fun to do.
I would love to see, different npc factions having different skins. Like being able to make a rebels faction, and an empire faction, and seeing the mobs fight it out in space and on planets.
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