Update #6 - Back to the Cruiser!
[DOUBLEPOST=1435824704,1435824479][/DOUBLEPOST]Oh.... and I love the USD type 1 and rail docking :p
The core move is complete! As you can see by tha Nav icons, the move isnt massive but the core now sits in the core room not in front of the bridge elevator door...
Back is original front is new
The core sat in the core room - the transparent blocks are area triggers to prevent opening the forcefield bridge
With the release of the SafeCrate of which 3 more variants are to come) The cruiser has been fitted with a cargo hold capable of holding 6 SafeCrates and comes complete with a system of defining the crate movement via bay (define which bay and if it is unloaded or loaded) - Once inter-entity rail movement comes out, I will make a special dock for this cruiser which will incorporate Cargo bay covers to load and unload SafeCrates in an airtight environment.
Also new to the cruiser is hidden build block locations next to the docking collar, to make building easier as opposed to having to navigate to the core now it is in the bowels of the ship (also the interior is becoming a bit of a maze XD, gonna have to put signs). These are fitted behind hidden doors which are, well, not so hidden atm due to the way railed entities are lit. But you get the idea:
I have also removed most of the docked entities (there was a metric fucktonne of them, like easily over 40). I think it may have been contributing to the frequent crashes of the NFD build server... who knows :/
Back is original front is new
The core sat in the core room - the transparent blocks are area triggers to prevent opening the forcefield bridge
With the release of the SafeCrate of which 3 more variants are to come) The cruiser has been fitted with a cargo hold capable of holding 6 SafeCrates and comes complete with a system of defining the crate movement via bay (define which bay and if it is unloaded or loaded) - Once inter-entity rail movement comes out, I will make a special dock for this cruiser which will incorporate Cargo bay covers to load and unload SafeCrates in an airtight environment.
Also new to the cruiser is hidden build block locations next to the docking collar, to make building easier as opposed to having to navigate to the core now it is in the bowels of the ship (also the interior is becoming a bit of a maze XD, gonna have to put signs). These are fitted behind hidden doors which are, well, not so hidden atm due to the way railed entities are lit. But you get the idea:
I have also removed most of the docked entities (there was a metric fucktonne of them, like easily over 40). I think it may have been contributing to the frequent crashes of the NFD build server... who knows :/
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