Ok so ice crystal wedges were finaly implemented into the game along with 8 different colors of crystal. I would like to see wedges for all of the colors of crystal.
(also a black crystal would be nice )
(also a black crystal would be nice )
True, but why make wedges for only 1 type of crystal? IMO either all or none.ths would take up precious item id's, which kupu has said before are limited
Really? You'd rather have less than you could, simply because you can't have everything?True, but why make wedges for only 1 type of crystal? IMO either all or none.
What? You mean purple is being removed? But that's not a solution, dude, purple is the best.The darker purple crystal will be tweaked again to better fill the role of a black crystal.
No.I'm with Mega, all or none. Also, I wouldn't mind seeing a pink crystal.
What? You mean purple is being removed? But that's not a solution, dude, purple is the best.
There are 8 Crystals. Sertise (purple) and Nocx (Darker purple / Black) are correspondent with Purple Hull and Black Hull respectively.The darker purple crystal will be tweaked.
While we're on the topic, what IS the maximum number of item IDs the game supports? We're in the 400s right now, I think.The darker purple crystal will be tweaked again to better fill the role of a black crystal.
Like Rimmer said Yes, item ID's are currently a finite resource. We're hardly scraping the barrel, but it is something we have to consider when adding blocks.
I'm a huge fan of decorative things, so i'm not opposed to the idea at all, but the intended role of these crystals are not purely decorative. I can't give a yes/ no to this currently unfortunately!
Really? You'd rather have less than you could, simply because you can't have everything?
So what's the limit and how many are implemented right now? If the max id is based around the max limit that Java or xml can store an integer, than you will never hit that limit.The drawback of hitting the limit on unique ID's is that we would not be able to add more ID's.
Pardon my being blunt, but you believing it or not is inconsequential. It is a limitation we must factor in and be wary of for future development.
The problem isn't the inability to have everything, the problem is, that the recoloring of icecrystal structures, that invovle wedges, becomes impossible. Besides, I don't mind icecrystal wedges being there, even without the other crytal wedges, I just like the other options a bit more.You'd rather have less than you could, simply because you can't have everything?
The limit is obviously below that, I think it is a short integer(2 bytes, so the max limit would be 2^16-1)So what's the limit and how many are implemented right now? If the max id is based around the max limit that Java or xml can store an integer, than you will never hit that limit.
That's fine. Like i say, i'm a big fan of deco' blocks and giving players more building choices. If there was no other considerations to be made (not just ID limits) then i'd love to say we can put them in the game. Currently it's an unknown (despite me wanting them!)I don't mind ice crystal wedges being there, even without the other crsytal wedges, I just like the other options a bit more.
Oh I still am.(At least I didn't get further away from it) Maybe what I wrote up there sounded a little too extreme ^_^;(You seem to be no longer on the all or nothing route then? :p)
I thought we were getting flowing liquids? Where did you hear differently?Not being funny or anything kupu , but this engine may need reworking in the future. For one we're told that lava and water will never flow due to it not being in the engine (Correct if wrong), and now we can have a limited set of blocks because the engine has a finite limit? Sounds like it might be a bit dodgy in the future...
Don't get me wrong, I wouldn't call Schine techs unprofessional or anything, I'm just thinking what will the future of the game be like.
Unfortunately I don't know enough about the engine to explain it's limitations or potential methods to remove them. I imagine it's being reworked continuously as the game progresses.Not being funny or anything kupu , but this engine may need reworking in the future. For one we're told that lava and water will never flow due to it not being in the engine (Correct if wrong), and now we can have a limited set of blocks because the engine has a finite limit? Sounds like it might be a bit dodgy in the future...
Don't get me wrong, I wouldn't call Schine techs unprofessional or anything, I'm just thinking what will the future of the game be like.
Were we? I need to catch up. Kids these days, so difficult to catch up with them. I remember back in 2013 we only had 5 weapons. And we LIKED it that way.I thought we were getting flowing liquids? Where did you hear differently?