It will be awesome to run into creatures that dont like being ran into (haha hahaha)
It\'s my hope that there will be some that REALLY don\'t like being disturbed, either due to being very territorial, very aggressive or very defensive. In other words, \"Huh, what\'s th- OH CRAP.\" What the ones in game will be like at first may or may not involve this, but word to the wise: approach unknown fauna with caution. You don\'t know what kind of behavior they exhibit, and while a look at their body structure (herbivore, carnivore, big claws or not) might give reasonable grounds to have general assumptions about their behavior, there are always outliers on the bell curve.
Put the knees on the backside( I wont say any more to this just try it =P).Oh and claws with 3 talons are 20% more scary than claws with 4
Also keep stealing great designs (great evil designs)
Reverse joints? Always fun. Though actual practicality is an important consideration, so I\'d need to figure out why that would be beneficial over forward joints. Dual joint legs are always good, though. Also, I\'ll think about the claws. Everyone likes claws.
And don\'t worry, I had no plan to stop taking heavy inspiration from great and well established sources, though I will always put my own twist on it and try to make it fit the StarMade aesthetic.
... I rather like the idea of walking around on a planet being a bit like Metroid, where you have some technological weapons (your pistol, at the moment, though better weapons would be nice) but the environment is full of strange, powerful creatures. ...
Any plans for cyborg or mechanical NPC\'s?
I\'m hoping that everything you encounter will be mysterious in some way, and even when you get used to the general variation, sometimes you\'ll run into something very unusual that you\'ve never seen before. Technology gives us a vast advantage over those who do not employ it, but one should never underestimate the creativity of \"simpler\" things over a reasonable span of time.
As for cyborgs/mechanical NPCs, that could certainly be something further down the line. I was thinking about and playing around with the idea yesterday, actually.
So theoretically I could have my big ships overrun by some being that can eat through to the core, kill me and take control? If that did happen, It would have to be extremely rare
Always plan ahead and be prepared for the unexpected. I doubt anything like that would be a common risk, but keep your eye out for problems that are less obvious when they start. I am always in support of options, so something like this would probably be something you could disable if it bothered you.
Also, if there\'s anything in the future that can start spreading on a ship, even a live one, to then take it over: First of all I don\'t think you have to worry about it going THROUGH the hull, more like trying to find gaps in your design or doors and creep in. I especially doubt anything would be able to get through a 2 meter/block thick hull, so a little extra \"padding\" might keep you safe. Second of all, something like that is not likely to be able to move quickly and would instead rely on sheer biomass. If you know it\'s there, it probably wouldn\'t be hard to take appropriate measures to deal with it, and it\'d be kind of hard to miss something growing across half your exterior hull, though people always slip up sometimes.... (All of this is speculation on mechanics; do not consider it a representation of any final feature, simply my personal thoughts on how such a feature would be implemented.)
Legolas also brings up a good point. Your shields would likely keep any intrusive living thing from breaking in without working for it. If your shields were draining for no obvious reason and such invasive creatures were present in the universe, it might be time to take a look at your exterior hull to make sure nothing is trying to get into your ship.
... goes into unshielded spaceships and takes over it, if given enough time, they will take over the ship, replacing blocks with their own organic material. Instead of a core, it\'d have a Brain, thoughts?
Interesting... very interesting. That might be a big project and not feasible for a while, but I\'ll think about it. Organic constructions mimicking ships would be a delightfully interesting enemy to encounter. The \"brain instead of core\" thing I find particularly interesting, and very creepy in concept.
I now realize that given the planets we have, and the somewhat clumsy player controls, aiming for a Metroid-style experience on the planet is equally problematic...
The planets are certainly an issue, but hopefully the player controls/mechanics can be made a lot less clumsy before throwing things like deadly aliens at you.