Crafting needs to be looked at again.

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    They have different textures. Ore is smooth and crystal emits light and has sharp edges.
     
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    @Calbiri what are improved power blocks? Did you guys really add another block into the game?

    @NeonSturm


    I don't think so. Fighters cant really carry more than 1 or 2 weapon systems anyway. So spending 120 or so blocks on up to 6 computers seems okay to me.



    I kinda like the idea of adding something like this but I think, but we need the other stuff to work first . Truth be told, battle cubes make the most sense in terms of combat as they would have the lowest moment of inertia. Really spheres would but I don't think the game can calculate that properly. Cubes would also be the most efficient heat dissipators as they have large surfaces to mount heat sinks. I don't think this will solve your problem. Also that formula makes zero sense, can't have an equal sign inside parenthesis like that.
    I said "improved power gun", sorry, I never mentioned a new power block.
     
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    @schema @Calbiri I have been playing around with making a better crafting system. How would you feel about removing some of the 24 fundamental elements?
    I said "improved power gun", sorry, I never mentioned a new power block.
    whoops. my bad. What is meant by improved power gun?
    Edit: Never mind. I get it.
     
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    With fundamental, do you mean things like metal mesh crystal circuits? And you want to remove them?
    Now that is a bad idea. People use them as really nice decorative blocks, you know.

    But: improved power gun? Yes! Yes, yes yes yes yes!!! No more waiting for ten minutes to create one block while using it. Oh, the survival possibilities!!!

    Edit: When the new update comes out, I will release a new version of my custom config for crafting recipes here: http://starmadedock.net/threads/my-second-imo-balanced-config-this-time-for-crafting.2795/

    What I will change:
    • No more ore used in the recipe, rock capsules will go up because they are easy to get (I'll increase it to 70 rock capsules for one hull block (from 60). In case you want to know why, my reasoning is that once the hp system gets added, hull will be really important. I might even increase it even further to 100 then. (Nice round number)
    • Decrease the cost of (power capacitors (?) and) reactors. They need to be mass placed, so they need to be cheaper.
    • I might lower the cost of some weapons/effects. Just to make it a bit easier to craft. But as I said: might. If I do, it will just be a small change: a crystal circuit here, a metal mesh there. If it is possible.
    • Maybe increase the computer cost a bit, because they are a bit too cheap to my liking. (A metal grill, crystal circuits or an active processor extra.)

    However:
    I need more ideas!!!

    If you want anything else changed, just post a comment saying what you want changed. I'll then look into it, and if it is important enough I will even add it within 24 hours (unless I for whatever reason I can't, but that isn't likely).
     
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    I mean the 8 ores, 8 shards, and 8 'dirts'. I think this could be done with 8 shards, 4 ores, and 8 'dirts'.

    I am working on a flow chart of the current crafting system. I will post it later today.
     

    Ithirahad

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    With fundamental, do you mean things like metal mesh crystal circuits? And you want to remove them?
    Now that is a bad idea. People use them as really nice decorative blocks, you know.
    You raise a good point here, but things like that should be relatively cheap and primarily, if not strictly, decorative. They're too similar to each other to be used as crafting ingredients. Alternatively, they could be part of some completely new system, but IDK what that might be...
     
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    I personally think that ore/crystals should give 100 capsules per ore/crystal, and i wish there was an easy way to change that value, and this seemed to make the crafting system "fun"
     
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    Would it help if the power reactors didn't use entire planets full of resources?

    On as side note: Has anyone figured out what to do with the new modding section in athe launcher? You should be able to change the recipes there, but I don't know how.
     
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    The more I play, the more I think you're exaggerating the crafting "problem".

    Yesterday I've been mining a planet with a relatively little harvesting ship ( 125 mass, 18x7x19 , 240 + 240 salgave-cannon blocks). I've salvaged 1/3 of 1 of the sides and I've salvaged 3k of fertiken and 1k of 4 of the other ore/shards and some hundreds of others. Now I have more than 10k capsules of some of them. And it was only 1/3 of 1 side of the planet.

    However I'm agree that the system needs improvements, but I think It's more a matter of usability. For example, I think it would be great if we can load a recipe and we're able to double click in an intermediate stage block to load it's recipe. For example if I want to make an AstroTechnoBeam I'll need some Parsen Storage Node; I want to be able to double clic the "Parsen Storage Node" and it'll load it's recipe.

    When you talk about mass production, I think you're always thinking in a single person perspective, and I think it's a contradiction. If you want to mass product something, form or be part of a faction, harvest together to get tons of resources, and you'll be able to multiply your production capacity.
     
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    I have a suggestion thread for those things! I'm also working on a better config for crafting.
     
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    Totally agree about the 2nd paragraph, I'm coping it to the suggestion thread.
     
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    I have a idea there could be two ways to make hull the way we have now and to turn 10 wood or 20 leaves into hull also trees should grow
     

    NeonSturm

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    also trees should grow
    You mean planet segments which are natural and not visited for a time should recreate a fresh environment when you see this chunk next time. new grass on dirt... ?

    +1
    This part just needs timestamps in each chunk /structure. Dunno if schema will add that.
    And a way to define how something will grow.
     
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    So it has come to my attention that most players are still using recipes in conjunction with the new factory defined crafting system. This makes everything a lot easier. However, I do believe that this is not the intent of the system. I always thought that the purpose was to completely replace the old pseudo random recipes. Maybe @schema or @Calbiri can shed some light on this?
     
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    Well, there are a lot of crafting refining ideas vented here and I must admit I'm not long enough playing with the current system to give an useful opinion on all those suggestions. What I do think however is that to get the crafting system into something to be used on a more primary basis there should be a long and hard look at the pricing of all blocks in the shops. I have the distinct feeling that at the moment crafting isn't very beneficial.

    Take as example for instance the pricing of shards and ores and then look at the corresponding capsules. With raw materials between 20 and 60 credits and all capsules at 2 credits there's no reason to even refine the stuff. Although I hardly have seen all the crafting recipes I have the feeling the same can be said about the pricing of blocks, some seem quite cheap compared to the complex crafting recipe and number of items required, while simple ones can have a quite high price set.

    I feel it should be a combination of the two, the shop pricing and the complexity of the crafting, but I have the feeling there's too much focus on the crafting part here and too little on the economics of the results of the crafted items, or in other words, the current shop prices.

    As for the crafting itself, I actually do like how that's implemented. I don't find it too complex, after all we're not baking bread like in Minecraft, it's supposed to be rocket science isn't it. :D

    Greets,

    Jan
     
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    I think Calbiri was the one working on the prices. The dynamic prices option should base prices on recipes, even modded ones.
     

    Ithirahad

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    As for the crafting itself, I actually do like how that's implemented. I don't find it too complex, after all we're not baking bread like in Minecraft, it's supposed to be rocket science isn't it. :D

    Greets,

    Jan
    This is a game. Applying that philosophy of yours to Minecraft, we get something like:

    1. Get 6 Wheat
    2. Get a bucket of Sea Water, place it, let it dry for two days ingame time, collect salt
      Get another bucket of water
      Get Yeast somehow or other?
      Get a Bowl
    3. Use a Mill block to grind the wheat, which takes a while and requires the construction of a wind turbine to power it, or grind it manually which requires standing behind a mill block for a total of 2 minutes and not zeroing out hunger
    4. Craft the Flour produced in the Mill with the bucket and the water and yeast
    5. Place this mixture on a Table (Or, to use existing blocks, in an item frame maybe?) and let it sit for maybe 3 minutes
    6. Put it in a Furnace for a short while
    7. Have bread - Finally! But wait, that doesn't restore much hunger, or have much saturation... Repeat process 4 more times, or more if you want any to keep.
    So yeah. And this analogy doesn't even address the issue of most components in this game sounding exactly the same, besides the made-up names of the materials.
     
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    This is a game. Applying that philosophy of yours to Minecraft, we get something like:

    1. Get 6 Wheat
    2. Get a bucket of Sea Water, place it, let it dry for two days ingame time, collect salt
    3. .....
    4. etcetera...
    Well, you obviously not got my point. Minecraft = stone age qua technoligy, StarMade = futuristic environment high technoligy.
    So applying my philosophy would not change Minecraft one bit and StarMade hardly either. :)

    Greets,

    Jan
     
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    Yes, and note that we have to manually set up and a super comlicated network of factories in our futuristic high-tech game, while in our low-tech game we're able to make high-quailty tools suuuuper simply.

    Seriously, look at the crafting map, it's a total mess.