Capital ships have been discussed quite a lot recently, with the new effects update about to come out (as of the time of writing this) and the fact that capital ships are most likely soon to come. One problem that has affected the argument is how are the capital ships going to be obtained? What'll determine when a ship becomes a capital ship?
I present to you,
The Universal Core Overhaul
The UCO is a matter of being able to determine what kind of core your core is. This core can solve multiple problems, such as that of cargo as well.
When creating a ship, you can open up a menu which will show you all of the types of core, being (so far):
The Cargo Core is the cargo that'll be provided with the cargo update (not entirely sure on this one, would like more opinions on it) you shove all of the cargo onto it, and it'll create a shape of your choosing, using cargo storage blocks, which'll be completely transparent in astro/ship mode, but in build mode can be seen. (will have all shapes of hull) This will allow an extremely easy way to move cargo from place to the other, as you can attach thrusters/power and fly, and allow cargo to fit your ships more nicer.
The Capital Ship Core is the core of a capital ship. Once your ship reaches a certain mass, you can choose to upgrade the core to a Capital Ship Core, which will require some resources (ores/shards or credits maybe?) and will allow your ship to access the feature of a capital ship.
The Station Core provides a new way of setting up stations, you can fly out a ship to some point in space, and turn it into a station core, not requiring any cost (since you aren't having to use up one of the many precious magical spawning blocks of magic) and allows you to turn your ship into a station.
The Component Core is a component that can be attached to a station. It allows station only blocks, such as warpgates, to move as a ship, and thus be moved using rails. So your Monsters Inc. style warehouse can finally become possible! Movement of the Component Core would be limited to the sector in which it's created in, preventing people from flying a warp gate around into other ships.
All upgrades would be permanent, so once you upgrade the core, then it's stuck like that forever. Obvious balancing issues is the reason for this.
So there you have it, my proposal for obtaining capital ships, with a couple of extras thrown in.
I present to you,
The Universal Core Overhaul
The UCO is a matter of being able to determine what kind of core your core is. This core can solve multiple problems, such as that of cargo as well.
When creating a ship, you can open up a menu which will show you all of the types of core, being (so far):
- Standard Ship Core
- Cargo Core (used as the cargo that's stored)
- Capital Ship Core
- Station Core
- Component Core
The Cargo Core is the cargo that'll be provided with the cargo update (not entirely sure on this one, would like more opinions on it) you shove all of the cargo onto it, and it'll create a shape of your choosing, using cargo storage blocks, which'll be completely transparent in astro/ship mode, but in build mode can be seen. (will have all shapes of hull) This will allow an extremely easy way to move cargo from place to the other, as you can attach thrusters/power and fly, and allow cargo to fit your ships more nicer.
The Capital Ship Core is the core of a capital ship. Once your ship reaches a certain mass, you can choose to upgrade the core to a Capital Ship Core, which will require some resources (ores/shards or credits maybe?) and will allow your ship to access the feature of a capital ship.
The Station Core provides a new way of setting up stations, you can fly out a ship to some point in space, and turn it into a station core, not requiring any cost (since you aren't having to use up one of the many precious magical spawning blocks of magic) and allows you to turn your ship into a station.
The Component Core is a component that can be attached to a station. It allows station only blocks, such as warpgates, to move as a ship, and thus be moved using rails. So your Monsters Inc. style warehouse can finally become possible! Movement of the Component Core would be limited to the sector in which it's created in, preventing people from flying a warp gate around into other ships.
All upgrades would be permanent, so once you upgrade the core, then it's stuck like that forever. Obvious balancing issues is the reason for this.
So there you have it, my proposal for obtaining capital ships, with a couple of extras thrown in.
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