Not sure if the best way to do this would be a timer, a distance calculator, or something more complex like a function that reads your ship's distance from your current waypoint and stops the ship if it ever starts increasing.
This way if you send your ship forward to a destination and step away to get tea, get a call, and come back 4 minutes later instead of 2 you won't be in a star, humping a pirate station, or drifting aimlessly in deep space far from your intended destination. It would help empower impulse travel while retaining the vastness of space.
No reason players should have to babysit if there is a simple function to do this, and in a game without round breaks or other intermissions, on a live server, any opportunity to step away for a couple of minutes can be a welcome break (and of course if not, players can just sit on their jump drives for all travel).
This way if you send your ship forward to a destination and step away to get tea, get a call, and come back 4 minutes later instead of 2 you won't be in a star, humping a pirate station, or drifting aimlessly in deep space far from your intended destination. It would help empower impulse travel while retaining the vastness of space.
No reason players should have to babysit if there is a simple function to do this, and in a game without round breaks or other intermissions, on a live server, any opportunity to step away for a couple of minutes can be a welcome break (and of course if not, players can just sit on their jump drives for all travel).