- Joined
- Dec 8, 2015
- Messages
- 93
- Reaction score
- 19
So - I tried to set up a factory complex that would create my 1.2 k mass ship without having to open factories until my brain hurts.
What I did was used Megacrafter127 's mod to see how much resources I needed. I mined them.
Then I set up a storage, for each type of item needed for the blueprint (47in total). This storage would pull the amount of resources from the refinery to produce the specific amount of that item. I had a button produce a signal that lasted long enough to ensure all storages had done 1 pull, so that no items are over/underused.
Then I had factories use the resources out of those storages, a factory for each type of item of course. I let them chug down the items until they had placed them in the shipyard.
For items that needed more than one step to produce, I had to have a separate factory wall to produce said items first before producing the final product.
When producing items that had the same intermediate used more than once, the raw resources had to be split up with storages before pulling them into the factories. This is because the intermediates are not used in equal amounts in the recipes such as crystal armour and grey standard armour, where alloyed metal mesh is used in a ratio of 1:11.
This constructed the ship very quickly compared to manually looking at the blueprint and producing bit by bit what is needed, however it had a lot of bad sides:
1. It missed out some blocks, do not know how, probably some intermediate items in the factories got stuck somewhere.
2. It took an insane amount of time to make. 8 hours for me.
3. Low applicability. If you alter a blueprint slightly, chances are you're going to have to more or less reconfigure the whole factory complex. You also have to set it up again (another 8 hours), if you want to mass produce more than one type of ship.
Here is how my factory complex looked like:
I really wish there was some way to make it less cancer to make ships in this game. I would like a system where the shipyard tells factories and controls what is produced and makes sure there is no under/overflow of items being produced. It should tell you what resources it needs, and you need to factories, but to set it up needs to be easier, this is ridiculous.
I want to mine, I want to set up factories to make my ship in less than 8 hours, then I want the shipyard to do the rest of the work, not me!
PVP used to happen a lot more last year - before the blueprint update. The fact that it's so painfully annoying to build a ship makes it so that people are really not wanting to take risks with their spaceships. This is also why you probably have seen a sever decrease in faction activity in the factions subforum since 1-1.5 years ago.
What I did was used Megacrafter127 's mod to see how much resources I needed. I mined them.
Then I set up a storage, for each type of item needed for the blueprint (47in total). This storage would pull the amount of resources from the refinery to produce the specific amount of that item. I had a button produce a signal that lasted long enough to ensure all storages had done 1 pull, so that no items are over/underused.
Then I had factories use the resources out of those storages, a factory for each type of item of course. I let them chug down the items until they had placed them in the shipyard.
For items that needed more than one step to produce, I had to have a separate factory wall to produce said items first before producing the final product.
When producing items that had the same intermediate used more than once, the raw resources had to be split up with storages before pulling them into the factories. This is because the intermediates are not used in equal amounts in the recipes such as crystal armour and grey standard armour, where alloyed metal mesh is used in a ratio of 1:11.
This constructed the ship very quickly compared to manually looking at the blueprint and producing bit by bit what is needed, however it had a lot of bad sides:
1. It missed out some blocks, do not know how, probably some intermediate items in the factories got stuck somewhere.
2. It took an insane amount of time to make. 8 hours for me.
3. Low applicability. If you alter a blueprint slightly, chances are you're going to have to more or less reconfigure the whole factory complex. You also have to set it up again (another 8 hours), if you want to mass produce more than one type of ship.
Here is how my factory complex looked like:
I really wish there was some way to make it less cancer to make ships in this game. I would like a system where the shipyard tells factories and controls what is produced and makes sure there is no under/overflow of items being produced. It should tell you what resources it needs, and you need to factories, but to set it up needs to be easier, this is ridiculous.
I want to mine, I want to set up factories to make my ship in less than 8 hours, then I want the shipyard to do the rest of the work, not me!
PVP used to happen a lot more last year - before the blueprint update. The fact that it's so painfully annoying to build a ship makes it so that people are really not wanting to take risks with their spaceships. This is also why you probably have seen a sever decrease in faction activity in the factions subforum since 1-1.5 years ago.
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