- Joined
- Oct 2, 2013
- Messages
- 28
- Reaction score
- 26
I remember Calibri was talking about a HP system instead of the current "Destroy the core to destroy the ship" system we currently have. Has anything more said about this? Is it still being worked on?
...Incorrect. Ship combat is a core game mechanic, and right now, while fun, it's... lacking in quite a few areas.Ship combat is pretty great now, but it could be improved. Its not that important.
I'd rather there be a repair mechanic that automatically takes blocks from your inventory and replaces the broken/ missing blocks from the blueprint. That would be fantastic :DIf shipyards are introduced, it is entirely possible that saving a ship and altering it will only happen withing their vicinity. If this is true then it might be possible to have ship systems be disabled by fights or as a result of other situations. A ship would keep track of values that were on the blueprint when it was constructed, and after destroying certain portions of those systems it could disable them or weaken them significantly. If it were ever implemented that is how I imagine it working.
A repair mechanic and what I explained do not have anything in common. A repair mechanic that you described is confirmed. Whether it can work on your own ship however is unknown.I'd rather there be a repair mechanic that automatically takes blocks from your inventory and replaces the broken/ missing blocks from the blueprint. That would be fantastic :D
Armor does matter if you add appropriate defence effect (Piercing, I think).I wish armor actually mattered beyond fighter battles. It would be fantastic, in that HOW you built your ship (beyond just how much stuff is in it) mattered. I think it would add a lot more depth to the construction phase of the game.
Imho, i'd rather have longer battles with less powerful weapons, than the shooty fests we have now, where the first hit wins.
That shouldn't be necessary. If that's the only way to make it relevant, I might as well just add more shield capacity; more mass-effective.Armor does matter if you add appropriate defence effect (Piercing, I think).
Probably. I think that the upcoming HP system should at least partially eliminate this problem. But that's slightly off-topic :pThat shouldn't be necessary. If that's the only way to make it relevant, I might as well just add more shield capacity; more mass-effective.
*Points at "Aldnoah.Zero"* They do have shields there, but they can't cover themselves in them completely due to the shields being invincible.I still want shields to be superior because well, since when have you seen a ship that's armour tanks all the damage with no shields
In the first scene, yes, but that just explains the shields.Those are mechs are they not, not space warships... Anyway, lack of shields is terrible because the radiation of hyperspace kills the people inside, the wraith only pull it of because their ships are Extremely dense (you don't want to know how they are made)