As we all know, the system isn't very customizable and quite frankly shit. So, why not make it similar to the jump drive vs inhibitor system?
Scanning
Scanning will be a passive module which consumes significantly less power and will provide signatures to the navigation panel. You can toggle it on or off, so as to save power. The range in which you can see signatures in the navigation panel will be significantly reduced, as the scanner modules will add to the scanning range.
The scanner modules will also provide scan strength, which will be used to counter radar jamming/cloaking.
Jamming
Jamming will be changed so that there are radar jamming modules. These modules will determine the strength of the radar jam, and if the jamming strength to radar strength is greater, then the radar will be successfully jammed. Example; 20:15 = radar jammed
The jamming range will also be determined by the jamming modules, but at a significantly less inclination. It will add to the range in a simple formula: current rage * 1.15 (subject to change balance). The jamming module can be toggled on or off, as to allow a player to do other things while jamming.
Cloaking
Cloaking is similar to jamming, but more trying to hide that you're there. Cloaking will also have cloaking modules, which will eat up MUCH LESS power than they currently do (the amount power they use is fucked) and will determine the strength of the cloak. There will be a required strength of cloak in order to successfully cloak the ship, which will be determined via exterior surface area (not interior, that's not meant to be cloaked) and if it is equal to or greater than the required strength, and enough power is supplied, then cloaking is successful.
In order to decloak someone, then you need to have an equal or greater scan strength than the cloaking strength of the cloak ship, which'll work in the same way as jamming, with a simple ration of scan strength to cloak strength. For example; 150:150 = decloak, 150:160 != decloak.
That's my suggestion to make scanning, jamming and cloaking vastly better, hopefully I got the ideas across properly.
Scanning
Scanning will be a passive module which consumes significantly less power and will provide signatures to the navigation panel. You can toggle it on or off, so as to save power. The range in which you can see signatures in the navigation panel will be significantly reduced, as the scanner modules will add to the scanning range.
The scanner modules will also provide scan strength, which will be used to counter radar jamming/cloaking.
Jamming
Jamming will be changed so that there are radar jamming modules. These modules will determine the strength of the radar jam, and if the jamming strength to radar strength is greater, then the radar will be successfully jammed. Example; 20:15 = radar jammed
The jamming range will also be determined by the jamming modules, but at a significantly less inclination. It will add to the range in a simple formula: current rage * 1.15 (subject to change balance). The jamming module can be toggled on or off, as to allow a player to do other things while jamming.
Cloaking
Cloaking is similar to jamming, but more trying to hide that you're there. Cloaking will also have cloaking modules, which will eat up MUCH LESS power than they currently do (the amount power they use is fucked) and will determine the strength of the cloak. There will be a required strength of cloak in order to successfully cloak the ship, which will be determined via exterior surface area (not interior, that's not meant to be cloaked) and if it is equal to or greater than the required strength, and enough power is supplied, then cloaking is successful.
In order to decloak someone, then you need to have an equal or greater scan strength than the cloaking strength of the cloak ship, which'll work in the same way as jamming, with a simple ration of scan strength to cloak strength. For example; 150:150 = decloak, 150:160 != decloak.
That's my suggestion to make scanning, jamming and cloaking vastly better, hopefully I got the ideas across properly.