As it stands, homebases are indestructible in order to provide a safe place for faction members to store their ships, resources and factories. However, it severely restricts faction warfare as usually all factions ships and resources are stored in a homebase which makes raids impossible. I have thought of a good solution to this problem.
If faction A wants to attack faction B, they send them a war request (Yeah, that sounds funny, I know). The faction B can decline it if they don't want to be attacked (this prevents large factions from steamrolling small or inactive at the time factions). If faction B accepts, however, the base invulnerability is removed, for, say, 4 hours for BOTH factions. Of course, the bases would only be vulnerable to that specific enemy faction the war was declared on.That means that there is no attacking and no defending faction, just pure pew pew. It also means that factions that are willing to do any sort of conquest will need to actually fortify their home bases.
Another great thing about this solution is that it encourages alliances, consisting of factions large and small. Let's take the example of factions A and B at war. A much smaller and less developed faction C decides to step in and help faction A. While they cannot attack faction B, they are able to send faction A ships and give acces to warpgates controlled by C. In case of victory, faction A might share some loot with faction C.
This is probably not the best solution, but it is certainly better than what we have now.
If faction A wants to attack faction B, they send them a war request (Yeah, that sounds funny, I know). The faction B can decline it if they don't want to be attacked (this prevents large factions from steamrolling small or inactive at the time factions). If faction B accepts, however, the base invulnerability is removed, for, say, 4 hours for BOTH factions. Of course, the bases would only be vulnerable to that specific enemy faction the war was declared on.That means that there is no attacking and no defending faction, just pure pew pew. It also means that factions that are willing to do any sort of conquest will need to actually fortify their home bases.
Another great thing about this solution is that it encourages alliances, consisting of factions large and small. Let's take the example of factions A and B at war. A much smaller and less developed faction C decides to step in and help faction A. While they cannot attack faction B, they are able to send faction A ships and give acces to warpgates controlled by C. In case of victory, faction A might share some loot with faction C.
This is probably not the best solution, but it is certainly better than what we have now.