I love people who put in the work for a beautiful and organized presentation. It makes it easier on the eyes as well as dosent confuse people by jumping back and forth between topics! Ill try to put my thoughts into each idea you\'ve presented
(also I have a slight case of dyslexia so sorry for any miss-spellings or odd words.. xD)
1a. Movement: Max Speed:
Like I said before, you presented the idea and examples very well and they were very easy to understand even though math confuses the heck out of me! I agree though, ship speeds should be tweeked a bit, though I\'ve heard you can increase \"max speed\" on a server through a command or somthing, though like you said, that jsut allowes all ships to hit a higher \"redline\" I like your algorithm and I trust that youll figure out a way for the speed bonus of attached thrusters!
+1
1b. Movement: Turning:
I agree with this one as well, alogn with not knowing how one would figure out the algorithm for turnign speed, though im sure you can do it closely to how the game figures out how fast a ship moves, smaller the ship the faster you turn with a base speed of about (a single 180 revolution per... say 2 seconds?) then as the blocks of the ship increase he time it takes to do a 180 increases with ti, say every 100 blocks it goes up another 2 seconds? (100 blocks seemed fair though im not sure on the time) at a rate such as that, they could introduse the \"manuvering thrusters\" into the game like someone suggested in another thread, though all they would have to do is make it so if you have a sideways thruster that assists in turning in said direction. This seems fair due to larger ships being able to have more \"things\" inside them and still look nice. (if that makse sense) All that aside though I think I stand next to you in, it should be looked at and maybe tweeked, but as of how to do it.. Im not sure! XD
1c. Systems: Missiles (Tweaks to stats):
This is another thing I stand on the same ground as you, they should be tweeked, though Im not sure how, it seems (from what i\'ve seen, and thats not much combat! XD) that the lockon rockets are just slow enouph for someone who knwos what their doing can try to out manuver them (which is fair, because they do a lot of damage, and we dotn really have aany \"real way\" to lose the lock, this isnt battlefield 3, were we can just dump flairs or IR smoke, though that would be kind of interesting to see in space... (and now that I think about it, would cloacing and jammers mess up the rockets mid flight?) Like I said though, I\'ve spent most of my tiem building, not in combat... so I wouldnt realy have any right to say it should change due to my inexperiance with it.
1d. Systems: Radar and Jamming:
I like your ideas, though I didnt take the time to read the other thread because I to am lazy XD but I agree, \"raidar ships\" would be a nice adition. it would also allow palyers to hae a more wider range of \"duties\" for example. you look at battlefield 3. based on what people liek to do, and their play style. you can be: A medic, support gunner, engineer, or sniper. this caters to a wide range of playstyles and things people liek to do. I think all games should have this mechainc, so far people can eather be Hunter gatherers (miners) medics (repair laser based ships) and a few others that i cant think of at this time xD Starmade gives you this feel of a \"minecraft eve online\" which is epic, you get to design your own ships, fight in combat.. take over sectors.. its fun, it interests people! give people roles to fill within the game!
Im not sure if that got off topic or not.. but I agree, raidar should be more important to smaller ships and jammers should be AOE +1 thumbs up!
1e. Systems: Cloaking:
To start off with this one, I\'ve yet to figure out
EXACTLY how cloaking works. though I havent really made any \"smaller\" ships.. most of my ships take up a few thousant blocks.. so thats probably why XD so I dont really have anything to say about it execpt that the AOE idea is a bit odd, I can understand it.. but usualy in fictional stories or shows cloaking ships are specialy made for said abuility. AOE cloaking would be more understandable if it were for a grounded building/station.. like if you were inhabiting a planet, you could cloak yor base! :D
1f. Systems: Docking:
I agree that it is a bit weird at times, frustrating even! XD but not sure how to tweek it or change it
Though I would liek to be able to switch from my ship to the smaller docked ships tached to it with the up and down arrow keys, as of right now you can jsut change from docked ships to the ship you are docked to.
1g. Systems: Shields (tweaks):
As for this, I agree sheilds are a BI*$@# to get through.
Though Id liek to see some changes to it such as: Being able to change what uses more power.. you see fictional movies (mainly star trek) the captain yells \"all power to forward canons!\" or \"Rerout all power to sheilds!\" which would be nice, the screen would be just like the anti matter canon screen were you change its rand and whatnot.. but it woudl allow you to change your ships power to sheilds, cloaking, weapons.. things liek that, though thats jsut my thoughts on the matter!
As of right now thats all I\'ve gotten to, Ill come back a bit later and throw soem more of my thoughts out. thank you for reading this long comment XD hope it was beneficial.