I would really like to see something like Mumble 3d positional audio be incorporated into the game. People will always use whatever VOIP they want outside the game, but having one as part of the game allows strangers to communicate easily via voice.
I have so many ideas about how these communications networks should work, but it basically boils down to us having 3 types of networks....
1. Proximity network. Everyone that is close together can join in the same network. Or even multiple networks. This would essentially be a wireless network between spacesuits, ships & stations. Maybe 1km range.
2. Long range network. Ships and stations would have larger communications equipment, therefore they would get a longer range, extending into the next system.
3. Laser line network. Stations can construct a laser line network by adding laser nodes at each end. It would be similar to the current warp gates, being strictly a point to point connection, and having to set them up manually at each end.
The three networks would all work together. So for example if you were floating close to your ship, you could piggy back on the ships long range network to connect to a station in the system, which relays the signal down the laser line across the universe, so you can talk to a friend who's ship is in range of the other end of the laser line.
Nothing about the network would be overly complicated, the game would automatically connect and disconnect when the network comes in and out of range. Showing the ships/stations/people on the network as they become available. Private networks would have to be worked in somehow, allowing factions or groups to encrypt their communications, but the communications would not entirely be hidden, people would still see network traffic, they just couldn't see who is talking or what is being said.
Other things that could possibly be done with a system like this is building actual probes that search out enemy signals and relay them back for analysis. Setting up satellites or stations to extend the network range. Sending out cloaked relay ships in a daisy chain to extend the network discretely. Possibly even having unmanned scout probes with the ability to send back live video via the network. Hacking enemy networks?
Another thing that could be done with mumble integration would be a ships intercom. Place intercoms around your ship and then bark out orders from the bridge. Instead of the voices coming to your helmet, the voice would sound like its coming from the intercoms speaker. Even better with a camera feature that sent video as well, how amazing would it be to see your captain on screen screaming about imminent attack while you're in engineering flipping switches, only to have the picture cut out abruptly and hear a explosion in the direction of the bridge.
I have so many ideas about how these communications networks should work, but it basically boils down to us having 3 types of networks....
1. Proximity network. Everyone that is close together can join in the same network. Or even multiple networks. This would essentially be a wireless network between spacesuits, ships & stations. Maybe 1km range.
2. Long range network. Ships and stations would have larger communications equipment, therefore they would get a longer range, extending into the next system.
3. Laser line network. Stations can construct a laser line network by adding laser nodes at each end. It would be similar to the current warp gates, being strictly a point to point connection, and having to set them up manually at each end.
The three networks would all work together. So for example if you were floating close to your ship, you could piggy back on the ships long range network to connect to a station in the system, which relays the signal down the laser line across the universe, so you can talk to a friend who's ship is in range of the other end of the laser line.
Nothing about the network would be overly complicated, the game would automatically connect and disconnect when the network comes in and out of range. Showing the ships/stations/people on the network as they become available. Private networks would have to be worked in somehow, allowing factions or groups to encrypt their communications, but the communications would not entirely be hidden, people would still see network traffic, they just couldn't see who is talking or what is being said.
Other things that could possibly be done with a system like this is building actual probes that search out enemy signals and relay them back for analysis. Setting up satellites or stations to extend the network range. Sending out cloaked relay ships in a daisy chain to extend the network discretely. Possibly even having unmanned scout probes with the ability to send back live video via the network. Hacking enemy networks?
Another thing that could be done with mumble integration would be a ships intercom. Place intercoms around your ship and then bark out orders from the bridge. Instead of the voices coming to your helmet, the voice would sound like its coming from the intercoms speaker. Even better with a camera feature that sent video as well, how amazing would it be to see your captain on screen screaming about imminent attack while you're in engineering flipping switches, only to have the picture cut out abruptly and hear a explosion in the direction of the bridge.