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- Aug 24, 2016
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The cloaking device is Terrible it takes up way to much power I propose that we lessen the amount of energy it takes by over 91% because it would last more than a couple seconds.
Wait, did someone on the internet just admit that they were wrong?Makes sence
To clarify, the energy cost is per unit of mass, regardless of what the config says. It was originally 1000 e/s/mass for cloaking, and 500 e/s/mass for jamming. As stated, it is now 1450 e/s/mass for cloaking, and 50 e/s/mass for jamming. The misconception caused by the config is fairly common, but the config value is actually just represented as 1/10th of the power cost per mass, an archaic result of all blocks once having identical mass.Originally, cloak needed 100 e/s per block and jammer needed 50 e/s per block. However, core drilling used to be a thing, as you needed only hit the core block with a weapon to instakill any ship ever, so Schine changed cloak to use 145 e/s per block and jammer to use 5 e/s per block.
Their design is that full stealth requires a specialized ship, with efficient reactor setups and not a lot of mass. Your scout ships should be lightweight for their size, and with things like motherboards, basic hull, and other low-mass blocks, you can have a hull on a ship, albeit not one that can take a beating. Then again, if you're a proper stealth ship, invisibility is your protection.
Interestingly, the config says per block, which I reflected in the first section, but I'm pretty sure mass had something to do with the calculations.
That you watch that thread. You'll receive a message when one or more posts are added.What does the binocular mean on my forum