Neat idea for the set power lines, and I can see some ships to build off a setup like that ...
Anyways, neat idea, but say I run all rapid-fire heavy cannon armament off many, many turrets on a small glass cannon type ship ... and I have 2 mil regen on, Idk, a 2K mass, 20-25K block ship (I think it works out to something like that for the mass) with lots of turrets. Does that make it, Idk, a destroyer? Or very efficient cruiser? Or should I leave it around corvette-frigate size? Lol.
I'm just poking fun.
In all seriousness, nothing is going to be universal. A lot of it, given the sheer number of variables Schine is throwing at us, and it's great, is going to be relative. I pick frigate because I like the name, or that's what >I< think of when I see that ship, or its role, size, or everything altogether.
The categories can be roughly defined, generalized, even standardized, but it's going to come down to individual preference.
Our best efforts should result in a locked thread, sometime in the future, that contains a near-unanimous decision on various guidelines for ship classing.
These efforts should give rough estimates of the kinds of ships that fit the categories, containing subcategories and missions/roles for vessels.
It should give us an idea of general armor scaling, power, shielding, firepower (measured by how much crap it can break inside 1 minute or whatever) relative to other classes and vessels, and thrust. It can add in such things as drone carriage, RP sections of the vessel, and crew capacity (when we get more than 5 per player aboard ... xD).
We should begin here, rather than on other specifications. If, somehow, we find that one specific measuring point is good enough to result in a standalone, single-measurement classification system, we make one.
If not, we build a framework that takes in many different factors, with a lot of overlap between classes to allow flexibility even to those who rigidly adhere to the system. This framework gives us everything we need, not to build a ship, but to tell others what you've built.
We can begin with physical stats - dimensions, power cap/regen, shield cap/regen, weapons modules, turret hardpoints, size of turrets, size of crew, and internal spaces. --- These will give us a rough starting point, but they overlap between classes. Also, we don't need all of them. Just hurling ideas as fast as they come to mind.
Then we toss in some roles. I've got a text wall some pages back dedicated to roles, but we can come up with our own unanimous ones in here somewhere. Or just say they're there, they're good, and edit the "final" thread later if we don't like it.
This thread won't come about soon, but it's a goal to work towards on THIS thread. I just feel like we're tossing a ball back and forth and going nowhere yet.