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- Feb 1, 2016
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I second this, and also feel that a combination of mass and ship function is succinct enough for the majority of ships out there.Mass is the best classifier.
Yup. If they ever make fleets work (and not leave them broken forever like shipyards and shops), there won't be any need.
Of course there will still be a need for docked power.Yup. If they ever make fleets work (and not leave them broken forever like shipyards and shops), there won't be any need.
With a functional fleet, docked power becomes counter-productive. Assuming they follow orders, a fleet of 10 entities at 2,000,000e/sec is more effective than a fleet of 2 entities at 10,000,000e/sec (*see drones). At that point using docked power to field DPS is nothing more than failure to fully advantage the new dynamics. Which isn't to say it won't be done, it will just suck (both for the comparative force projection level of the individual using it, and everyone else on their server if in MP).
I would love to see someone clash two fleets each with multiple ships using docked reactors and post the slideshow to youtube, complete with the inevitable crash XDOf course there will still be a need for docked power.
Lets not kid ourselves here people. Fleets don't mean people will give up their big ships with docked reactors, it means their big ships with docked reactors will be flanked by smaller ships without reactors. The demand for large ships will at least stay exactly the same, which means the demand for docked reactors will stay the same.
Fleets aren't going to kill the titan or large ships in general, its just going to mean that the titans and large ships will simply now have more backup.
If anything, I'd wager that fleets will INCREASE the demand for titans and other large ships (that will need docked reactors). Since before a lone titan was a menace, but weaker than it should be without an escort. Now an individual can build a titan and it's escort and control them by themselves. No more need for pesky faction members to fly with you. A one man faction can now build a titan, build a dozen mid-class ships, and a hundred fighters and take them all out all by themselves. Where before they'd have been happy with one mid-class destroyer, now they're making an entire fleet.
Hey now, forcing the other guy's toaster to slideshow while I keep at a couple hundred FPS is a great way to win a fight. My secret weapon... the GPU Melter! :PI would love to see someone clash two fleets each with multiple ships using docked reactors and post the slideshow to youtube, complete with the inevitable crash XD
:DHey now, forcing the other guy's toaster to slideshow while I keep at a couple hundred FPS is a great way to win a fight. My secret weapon... the GPU Melter! :p
I think you're failing to account for the fact that this is both expensive and wasteful. If you dump all your resources into a super fleet like this, you'll likely be leaving your territory, planets, and stations undefended and easy to destroy with a counter attack.Of course there will still be a need for docked power.
Lets not kid ourselves here people. Fleets don't mean people will give up their big ships with docked reactors, it means their big ships with docked reactors will be flanked by smaller ships without reactors. The demand for large ships will at least stay exactly the same, which means the demand for docked reactors will stay the same.
Fleets aren't going to kill the titan or large ships in general, its just going to mean that the titans and large ships will simply now have more backup.
If anything, I'd wager that fleets will INCREASE the demand for titans and other large ships (that will need docked reactors). Since before a lone titan was a menace, but weaker than it should be without an escort. Now an individual can build a titan and it's escort and control them by themselves. No more need for pesky faction members to fly with you. A one man faction can now build a titan, build a dozen mid-class ships, and a hundred fighters and take them all out all by themselves. Where before they'd have been happy with one mid-class destroyer, now they're making an entire fleet.
Well, so is running a smaller fleet. Sure, the smaller fleet will beat the titan, but odds are the titan is going to destroy it's fair share of smaller ships in the process. So you're really throwing disposable drone ships in the trash to beat the larger one. Instead of one ship being destroyed, you're destroying a dozen.I think you're failing to account for the fact that this is both expensive and wasteful.
Who cares if I lose a dozen corvettes to destroy the enemy capital? Sure, I definitely lost some ships, but the overall lost block count was greater for the enemy, AND, being the winner, I get to salvage it.Well, so is running a smaller fleet. Sure, the smaller fleet will beat the titan, but odds are the titan is going to destroy it's fair share of smaller ships in the process. So you're really throwing disposable drone ships in the trash to beat the larger one. Instead of one ship being destroyed, you're destroying a dozen.
Economy of scale? lmao. The game doesn't work like that any more, beyond extremes size differences, which are, as we already discussed, incredibly wasteful and expensive. What wins battles are ships designed to beat the enemy. Does your enemy rely on armor tanks? Then don't have a giant, useless ion gun. Do they use lots of piercing cannons? Install docked shield generators into your ship. With a ship designed to counter your enemy, you can beat them one on one with significantly less blocks. It's not a case of "skillfull building" in these cases, it's a case of who adapts faster.Long as the economy of scale says that one on one a larger ship (of equally skillful build in the hands of equally skillful pilots) is always going to be more likely to win, then there will always be an upwards pressure on ship size. And as long as there are limits on power generation (or shield generation, etc) that can be overcome with docked units, there will always be people overcoming those limitations with docked units.
Assuming they don't start disassembling it as soon as its clear they're going to lose.Who cares if I lose a dozen corvettes to destroy the enemy capital? Sure, I definitely lost some ships, but the overall lost block count was greater for the enemy, AND, being the winner, I get to salvage it.
Except that like you just said, if you outsize them enough, you win anyway because one on one they can't get through your defenses before you roll over theirs.Economy of scale? lmao. The game doesn't work like that any more, beyond extremes size differences, which are, as we already discussed, incredibly wasteful and expensive.
And that can't be accurately judged, because for every time you successfully bring the right build to the fight, there's another time you bring the wrong build and get steamrollered because you brought armor tank weapons and they show up with shield tanks with insane amounts of regen. You load up on Ion, they bring an armor tank, and a good chunk of your damage is wasted because they aren't relying nearly as much on their shields.What wins battles are ships designed to beat the enemy. Does your enemy rely on armor tanks? Then don't have a giant, useless ion gun. Do they use lots of piercing cannons? Install docked shield generators into your ship. With a ship designed to counter your enemy, you can beat them one on one with significantly less blocks. It's not a case of "skillfull building" in these cases, it's a case of who adapts faster.
LMAOAssuming they don't start disassembling it as soon as its clear they're going to lose.
Can't be accurately judged? lol. Sure it can. It's called "scouting your enemies." Everyone intelligent does it, and it'll only get more important as 1v1 battles between some random solo players become less commonplace, and actual fleet composition becomes more important.And that can't be accurately judged, because for every time you successfully bring the right build to the fight, there's another time you bring the wrong build and get steamrollered because you brought armor tank weapons and they show up with shield tanks with insane amounts of regen. You load up on Ion, they bring an armor tank, and a good chunk of your damage is wasted because they aren't relying nearly as much on their shields.
With a fleet design, I can beat someone with only 30% of their block count. Even if I lose half my ships before killing the enemy, I've still lost fewer blocks overall, and can recoup my loses by salvaging the dead enemy titan and my own wrecks. Even if the titan completely destroys my fleet, chances are, I've STILL lost fewer blocks than they have.But the point was before the best case scenario was you destroy his ship, you keep yours with a few minor holes in it, and you don't really expend much if anything in the way of resources to do it. With the fleet design, you are guaranteed to lose ships. There is no high alpha damage anymore because your ships no longer have the size and power to fire them, so its going to be more drawn out.
Which means the loser still loses everything, but now the winner loses more as well. So I'd say its a coin flip over which method actually wastes more resources.
This is another aspect of fleet-oriented warfare that strongly favors fleets composed of smaller modular components(ships). If I'm going up against an enemy I know, it's more economical and effective (block for block) to compose a fleet from ships each highly specialized to tackle that enemy. A titan cannot replicate this - it will always have to have anti-armor, anti-ion, stand-off, and point-blank weapons all on the one ship. So when facing an opponent that is primarily armor tanks at standoff range, the titan's ion weapons & point-blank weapons are literally nothing but dead weight; useless (but not cost-less) mass being risked in battle, slowing the ship down in a variety of ways.What wins battles are ships designed to beat the enemy. Does your enemy rely on armor tanks? Then don't have a giant, useless ion gun. Do they use lots of piercing cannons? Install docked shield generators into your ship. With a ship designed to counter your enemy, you can beat them one on one with significantly less blocks. It's not a case of "skillfull building" in these cases, it's a case of who adapts faster.
And just how will they do that? Overheat the ship? Then probably die? I know I wouldn't let a guy who was trying to disassemble their ship leave, they're going to get shot, and I'm going to take the loot that falls out of the loot pinata.Assuming they don't start disassembling it as soon as its clear they're going to lose.