Chipotle Shipyard: Proof of Concept Missile

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    Ok so I decided to make a warhead missile using logic, wireless, and inner ship remotes. Idk if it's been done before, but here it is:

    EDIT: Download Link: http://starmadedock.net/content/proof-of-concept-missile-launcher.2835/


    (If the gif doesn't show up, it's aight. Here's a link http://imgur.com/MFfx6lI)

    DETAILS
    The missiles are "primeable", meaning that they have a plex covering that is deactivated on launch. If needed, the timing can be altered with the addition of delay blocks. Also, in the rare event that the missile malfunctioned and is headed towards a friendly ship, just hit the launch remote again to "deprime" it (plex covering back on) and disable thrust (NOTE: the thrust is kinda hard to disable so I can't guarantee that it'll stop).

    USES/APPLICATIONS
    The only uses for the missiles I can imagine is if the power grid of your ship can't support actual missiles, or if you want no reload time between shots. The concept is kinda chill and can probably be applied to other, more useful stuff like self propelled probes or cruise control on ships (have done, can confirm. It's really useful if you're lazy like me and don't feel like holding W all the time).

    PROBLEMS with this system:
    The missiles don't start at the speed your ship is moving, so please try to not move while firing.
    The missiles only go straight and have a slight margin of error when aiming at long range.
    These don't do much to shields, so it's recommended that your target not have shields.
    Very limited ammo.
    Require a lot of resources.

    GOOD of this system:
    It looks kinda cool, I guess.
    No power use.
    No reload time between missiles.
    AI turrets don't aim at these because the missiles are neutral.
    The missiles are shielded to prevent destruction by fired shots.
    Can be piloted if kamikaze is more your style (core access through bottom plex).

    In a nutshell, this system is halfway-decent and might be useful at some point. The blueprint will be uploaded and if you have any use for any part of this system or concept, please feel free to use it. I might upload a ship that uses this sometime in the future.

    Thanks for reading,
    Chilupa

    Hey also how do you upload blueprints, because I've got no idea and this is my first thread post, and sorry for using caps in some places, I didn't feel like colouring stuff.
     
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    Well, to upload a blueprint, you first save the thing as a blueprint (well no shit sherlock).
    Then, you exit the game and start the launcher.
    Press start game on the first launcher, and you'll go to the second, right?
    You find the ship catalogue thing (can't remember the exact location or name, but you'll find it)
    Click the BP and then export.
    Create community content, then add the .sment file of the thing and upload.

    Something like that.

    And woo, 100th post!
     
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    • Legacy Citizen 2
    Well, to upload a blueprint, you first save the thing as a blueprint (well no shit sherlock).
    Then, you exit the game and start the launcher.
    Press start game on the first launcher, and you'll go to the second, right?
    You find the ship catalogue thing (can't remember the exact location or name, but you'll find it)
    Click the BP and then export.
    Create community content, then add the .sment file of the thing and upload.

    Something like that.

    And woo, 100th post!
    Thanks
     
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    Replace the warheads with a damage pulse and use it to siege homebases and attack stations, maybe.
     

    Reilly Reese

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    Nice! I suppose the best use is long range unidentifiable siege warheads since the missiles won't auto war dec people and can be launched from technically any distance.
     
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    these should really fire long before priming. use area trigger 5 blocks infront of the torpedo to open plex. This stops you blowing yourself up by accident and makes them harder to shoot down. Also yes this has been done before. Check the rail show off thread for same idea machine gun style.
     
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    Replace the warheads with a damage pulse and use it to siege homebases and attack stations, maybe.
    I will definitely update it to that, great idea, and it could run on the same logic system as the pulses, although for maximum effectiveness, the missile would have to stop and continue pulsing so I'd have to factor that in, but it can be done. Ty

    Nice! I suppose the best use is long range unidentifiable siege warheads since the missiles won't auto war dec people and can be launched from technically any distance.
    Thanks. I'm not active on multiplayer so I didn't think about that possible use.

    these should really fire long before priming. use area trigger 5 blocks infront of the torpedo to open plex. This stops you blowing yourself up by accident and makes them harder to shoot down. Also yes this has been done before. Check the rail show off thread for same idea machine gun style.
    That would work quite well, but the concern for that is if a ship moved into the trigger area by accident, it could hit the warheads and set them off. That would be good to integrate using the current primeing system and a not signal block. Thanks for the idea
     

    AtraUnam

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    Reduce the missile size to just a single warhead block, with the current system you'll get faster torpedoes and almost exactly the same amount of damage.