It definitely is, lol.The new option of aux power for a ship like the charon must be like finding a barrel of diesel for a truck that has previously ran on half an expired bottle of olive oil. Can't wait to see updates for this project again.
Standard armor, I like the looks of it better.Hello, been a while since I seen this project, the fact it took 2 years is intimidating. Do you use advanced armor or just regular hulls?
Thanks! I'll check that ship of yours out :DNot sure if there is a big ship builders club or anything but.... id like to say im apart of the group xD keep up the work man gettin me all inspired to keep building check mine out Project Titan Ship Z.... I'm back?
o7 my fellow big ship builder ;P
:PI was just reading some early posts in this thread.
Staring at engines isn't something that generally interests me, but the engines on this (page 3 I think) look stunning!
No pun intended. I could pretend that was the case, though. :PNo pun intended, I presume?
60fps is preffered because it gives the game some more to work with. Some people are able to notice a difference between 24 and 60, too.35 FPS?????
ARE YOU KIDDING ME?
I get 15 working on 250m ships (occasionally less than that on smaller ones). I consider 25 FPS to be GREAT, and can work flawlessly.
35 is FASTER THAN THE HUMAN EYE CAN TRACK. HOW CAN YOU HAVE A PROBLEM WITH IT????
Are you an alien, then?
What the heck kind of laptop do you have? My regular one would cry if it was exposed to a 250m cruiser ... nevermind a TITAN ... I'd get half a FPS, IF THAT ...
You people and your gaming rigs....
Good luck on it, can't wait to see some action GIFs or something.
I can see a difference between 60 and 90 fps, I tested it. Also, 30 fps in StarMade gives me motion sickness, unlike way higher fps. That 24-30 fps limit is a myth. 24 fps is the bare minimum for perceiving a flowing movement, and that only with slow camera movements. Ask a competitive shooter player, for them 30 fps is unplayable.Yeah, but the human eye can track only about 30 "frames" or changes per second. Actually, human brain; I think the eye sends all that information but the brain only processes things so fast. So of course you could notice a change between 24 and 60
Yup. Anything less than 65 FPS and you're not going to track the high-speed tricks, or be able to aim while doing a high-speed trick....Ask a competitive shooter player, for them 30 fps is unplayable.
The answer is yes... if you have a wide and long enough cannon waffleboard.I've often wondered if anyone can manually shoot down incoming maccross-missile-massacre with less than 1600*1280 @ 50 FPS to work with. could be a good challenge event. "be the AMS"
35 FPS isn't badCurrently refitting the reactors. At 35fps it's painful (on my laptop), but I'm getting there! I'm probably going to have to change the layout of the reactor room because one it's corners gets uncomfortably close to the exterior.
Basically, I'm working on this thing again.