The image I posted is a sketch for how I think the idea Cosmonaut could be modeled. The model now feels very out of place in the cubed world of Starmade. So I created a model with homeage to Minecraft & Kerbal Space. It would be nice to see a skin uploaded so you could have faction skins, and so forth.
I also added the idea of a weapons system, while I know they are planned here is a very basic and easy to navigate system. This game focuses more on ship creation, exploration, and star fighting in ships, I think the shooting aspect of this game should be simplistic. A rifle that you have to charge in a crate sort of thing, as opposed to reloading you can only have the weapon fire for so long before you need to place it in a crate to recharge. This would be a great idea for assault craft, have everyone in a ship grab a rifle before exit and storm the enemys huge station, or fleet cruiser or what have you, it saves the need for having to reload and makes weapons standard. This is the future daggonnit and old balistics are out of the question, we are talking lasers! Very minimal damage to any ship block, but to other Space Cadets its very damaging.
And finally, the Personal Mining device. Based after a jackhammer it sends sonic pulses into the block dispersing it right into your inventory, or leaving it float until you pick it up like minecraft. It to needs to be recharged like the pulse rifle. I like the idea of having a universal recharger for all your out of ship exploration. Kind of like the black and decker tools that share the same battery pack.
Warping, very similar to how a "nether gate" functions. You have a control module that designates the portal, names it, and turns it off and on, and then warp modules that are linked to the Control module in a square, so you can have rectangles and squares any size. In between these are Warp Amplifiers, and you can see how one would be designed in the sketch. The Control Module can be activated via the computer, so you do not need to get out to activate it. To go to a portal you select your destination via GUI and you must pass your ships core through the portal, so small portals for large flagships are a no go. I'm not sure how to work this out if the recieving end is smaller, but thats what tomorrow is for.
I also added the idea of a weapons system, while I know they are planned here is a very basic and easy to navigate system. This game focuses more on ship creation, exploration, and star fighting in ships, I think the shooting aspect of this game should be simplistic. A rifle that you have to charge in a crate sort of thing, as opposed to reloading you can only have the weapon fire for so long before you need to place it in a crate to recharge. This would be a great idea for assault craft, have everyone in a ship grab a rifle before exit and storm the enemys huge station, or fleet cruiser or what have you, it saves the need for having to reload and makes weapons standard. This is the future daggonnit and old balistics are out of the question, we are talking lasers! Very minimal damage to any ship block, but to other Space Cadets its very damaging.
And finally, the Personal Mining device. Based after a jackhammer it sends sonic pulses into the block dispersing it right into your inventory, or leaving it float until you pick it up like minecraft. It to needs to be recharged like the pulse rifle. I like the idea of having a universal recharger for all your out of ship exploration. Kind of like the black and decker tools that share the same battery pack.
Warping, very similar to how a "nether gate" functions. You have a control module that designates the portal, names it, and turns it off and on, and then warp modules that are linked to the Control module in a square, so you can have rectangles and squares any size. In between these are Warp Amplifiers, and you can see how one would be designed in the sketch. The Control Module can be activated via the computer, so you do not need to get out to activate it. To go to a portal you select your destination via GUI and you must pass your ships core through the portal, so small portals for large flagships are a no go. I'm not sure how to work this out if the recieving end is smaller, but thats what tomorrow is for.