(this list is by far not complete. just a collection of the most important ones)
89992
- sector switch fix
- box emptying out bug fix
- fixed GUI mouse resposiveness
- fixed possible deadlock with save admin command
- fixed possible deadlock on saving sectors
- fixed crash due to admin sector change
89993
- gui performance improvement
- improved sun flare draw performance
- improved lighting calculation by using native memory
- spawed & last modified for structures saved
- set of faction bugfixes (hotfixes)
89994
- fixed bug where there would always display the players's faction name on every other player's avatar
- keybord mapping for faction menu (default 'h')
- fixed bug that would display home base changes to every player
- ships now can't dock on a structure belonging to a different faction
- fixed bug in faction panel where buttons behind dialogs would activate when dialog was deactivated by button
- increased network performance of docked objects (they don't need any traffic now)
- fixed critical NT bug: possible id collision in private channels with ClientFileChannel
- fixed bug: laser projectiles now visible through glass
- improved transparency of beams
- fixed bug where factory connection would not display on sector re-enter
89992
- sector switch fix
- box emptying out bug fix
- fixed GUI mouse resposiveness
- fixed possible deadlock with save admin command
- fixed possible deadlock on saving sectors
- fixed crash due to admin sector change
89993
- gui performance improvement
- improved sun flare draw performance
- improved lighting calculation by using native memory
- spawed & last modified for structures saved
- set of faction bugfixes (hotfixes)
89994
- fixed bug where there would always display the players's faction name on every other player's avatar
- keybord mapping for faction menu (default 'h')
- fixed bug that would display home base changes to every player
- ships now can't dock on a structure belonging to a different faction
- fixed bug in faction panel where buttons behind dialogs would activate when dialog was deactivated by button
- increased network performance of docked objects (they don't need any traffic now)
- fixed critical NT bug: possible id collision in private channels with ClientFileChannel
- fixed bug: laser projectiles now visible through glass
- improved transparency of beams
- fixed bug where factory connection would not display on sector re-enter