I've just been thinking about shield load and recharge rate being inversely proportional to each other, and the ability to change them like you can change ROF/damage and all those things on weapons. The power usage wouldn't change, only load, recharge and the delay when shields are down.
Shield load: 50 (0%) - 400 (50%) - 800 (100%)
Shield recharge per second: 1 (0%) - 4 (50%) - 8 (100%)
The delay when shields are down would change with the shield recharge, from 2 seconds (100%) to 20 seconds (0%)
This way one could choose: A shield that can absorb a very large amount of damage but is very slow at regenerating, one that can't take much but recharges fast, or something in between.
I haven't put much thought into this, so improvement suggestions are welcome.
Also tables are broken.
Shield load: 50 (0%) - 400 (50%) - 800 (100%)
Shield recharge per second: 1 (0%) - 4 (50%) - 8 (100%)
The delay when shields are down would change with the shield recharge, from 2 seconds (100%) to 20 seconds (0%)
This way one could choose: A shield that can absorb a very large amount of damage but is very slow at regenerating, one that can't take much but recharges fast, or something in between.
I haven't put much thought into this, so improvement suggestions are welcome.
Also tables are broken.