The gameplay part is spot on. Right now, in Starmade, nothing really motivates you to play other than the building itself. AI is abysmal both in combat and as a faction. There are no quests. There are no goals, achievements, planets are to be avoided instead of explored, everything's the same anywhere you go, as far as you can fly between 2 server crashes.
I wonder if we could get actual stats of players online - I think the number is stagnant at best, or declining.
There's no risk in combat. You can jump out whenever from a PvE situation, and there are many ways to escape PvP. There is no system in place to actually encourage combat, trading or any type of player-to-player interaction. It actually takes some really devoted server admins/mods to create events that bring players together and keep them entertained because the game itself is incapable of that.
Right now Starmade is little more than a shipbuilding techdemo. Which, after 5 years, is not much of an achievement, whether or not we take into account how long was it only
schema doing all the development. It has amazing core mechanics, and THAT IS EXACTLY WHY AT THIS POINT THEY SHOULD BE LEFT ALONE and focus should be shifted towards finishing the half-assed features (NPC factions, NPC crew, shipyards, trading, AI piloting, quests, sound engine and BGM etc.) and actually building a game around them, that has the proper amounts of immersion and interaction to keep players entertained WHILE providing enough stability offline and online to stay playable. And fast, because bigger projects have failed before for taking too long. It's way past the time to redo core elements of the game from scratch. For me it seems Schine doesn't really have the vision how the done game should look like. They have ideas, a ton of them, and new ones come up every day, but no clue how to integrate them into a well-rounded, finished product.
You have to draw the line, guys. It doesn't work otherwise.