Yes, but realistically, would anyone actually attack anyone or anything else in a fighter? It isn't as though they're of any use against vessels larger than them, or even sometimes turrets their own size because turrets are usually clustered... It just seems so much safer to fly a corvette instead :POnly 'cause Pirates always come at you in groups. Dueling another Fighter-piloting Player, or having a squadron of your buddies take on a large ship is probably fun
Yes, I think forcing a Player to use two blocks (or a block and a half) in addition to the space taken up by the Core would be punishing Players who want to make small ships. That's why I said there should always be the option to dissapear into the Core instead of requiring a Chair to be placed.You said that a chair would make a poor choice for the smaller ships, so to actually use it you'd (Not you specifically) be punishing them for wanting to be able have a seat in their fighter.
...And I think that forcing players to have somewhere for a pilot to sit/stand makes sense. But ehh.Yes, I think forcing a Player to use two blocks (or a block and a half) in addition to the space taken up by the Core would be punishing Players who want to make small ships. That's why I said there should always be the option to dissapear into the Core instead of requiring a Chair to be placed.
...And I think that forcing players to have somewhere for a pilot to sit/stand makes sense. But ehh.
I'd say that even very small ships with certain tricks and designer with more than a few brain cells between ears can very easily accommodate such cockpit - hell, space for a pilot and his seat in front of a console is not much than a few blocks of difference at the great advantages like being able to target pilots rather than cores, encouraging more intelligent designs that 'let's put magical vortex cube in a mass of blocks - there you go, got a ship' and immersion.Yeah, it makes sense it's just awkward on a very small ship. With the Chair linking idea implemented, you have the option to do either.
Before any of this can be done, the issue of missiles going through shields and killing ship occupants needs to be fixed, otherwise the only weapons you'll ever see are missiles configured for minimum damage and about 50 blast radius in order to instantly disable a ship by killing the entire crew in one hit. Right now, the only way to protect yourself from such a missile is contorting yourself into the inside of a block which is protected by shields. Probably the best way would be for shields to protect characters that are in gravity or "aligned to" a ship. Once the shields are down, fine, the shockwave of a missile impact should realistically kill crew members inside.
Other than that, I like this general idea. The game needs to stop treating my like a floppy disk and stuffing me inside of computers. I want a chair.
My favorite idea was having a chair block which can be linked to a console, core, or turret dock. I honestly don't care if the ability to squeeze into the core remains or not, but other computers should require a chair, possibly within a certain radius, in order to be used.
oops i thought that it was view screens. my mistake. still we're finally getting signs!That's way off topic, but... For your information, yes, that's what signs and the new hulls look like. That's... pretty cool. I'll have to get used to the diamonded hull (especially since it'll be all over my ship) but it all looks neat. (Also, that sign projection texture is presumably what the Tab player list and the F1 large chat window will look like as well)