first this piggy backs off my first idea here
we would need one new block called the upgrade block
upgrade block
we would need one new block called the upgrade block
upgrade block
- would be placed next to the shipyard block immediately adding a new submenu labeled as UPGRADE
- you would slave rails to it to signify were ships could dock and be upgraded. you would also slave a storage module in which to put the items needed for the upgrades.
- we could slave factory enhancers to this block to increase the speed in which an upgrade is done.
- All systems can be upgraded EX. power, power capacitance, thrusters, weapons, salvages, shields ect...
- for balancing one must make the upgrade wort a significant amount of resources as to be worth it. example: a ship with 5 thrusters would need 250 more thrusters to increase only 10%-20% this may sound insane but realize this should be the only way to upgrade the systems and it needs to have consequences if you lose it. if i take your massive upgraded and powerful ship in battle one needs to feel the hit of the loss correct?
- this should also cost money and a good deal of time to complete at the shipyard since in theory we are tearing apart your ship.
- different systems as a whole should have varying costs in both blocks and money.
- there should be no limit to the upgrades but should scale increasingly in cost for both blocks and money.