Bug Can't load some starmade worlds in singleplayer

    Joined
    Aug 30, 2015
    Messages
    167
    Reaction score
    164
    • Purchased!
    Last week I had a starmade world called "Test World 1" One day, it all of the sudden would not load anymore in singleplayer. So I started using "Test World 2". Now today "Test World 2" will not load anymore, but it was working fine last night, as I was building ships. I can still load my other worlds. But it's starting to become a frightening pattern of me losing worlds.

    I did notice this repeatedly in the log file...
    [WARNING] PACKET ID: #-32767 IS STILL PENDING
    If I leave the world at the loading screen, it keeps repeating. But I don't know what it means?

    I have added a big bunch of maybe useful spoilered info below.

    Running on thread: main
    Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
    Driver Version: 10.18.13.6200
    Vendor: NVIDIA Corporation
    OpenGL Version: 4.5.0 NVIDIA 362.00
    Renderer: GeForce GTX 750 Ti/PCIe/SSE2
    GLSL Ver: 4.50 NVIDIA

    Windows 8.1 Pro 64-bit
    Intel Core i3-4160 CPU 3.6GHz
    8GB Ram
    Java 8 Update 73 (64-bit)
    Geforece GTX 750 Ti

    WORLD = world0 //set world to use (set 'old' for using the old world). if no world exists a new one will be set automatically
    PROTECT_STARTING_SECTOR = false //Protects the starting sector
    ENABLE_SIMULATION = true //Universe AI simulation
    CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)
    ENEMY_SPAWNING = true //Enables enemy spawing
    SECTOR_SIZE = 2000 //Sets the size of sectors in the universe **WARNING** scaling the size of an existing universe down may cause issues
    BLUEPRINT_DEFAULT_PRIVATE = true //If true, set blueprints private as default (else they are public)
    FLOATING_ITEM_LIFETIME_SECS = 240 //How much seconds items floating in space should be alive
    SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks
    SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops
    SECTOR_INACTIVE_TIMEOUT = 20 //Time in secs after which sectors go inactive (-1 = off)
    SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //Time in secs after which inactive sectors are completely removed from memory (-1 = off)
    USE_STARMADE_AUTHENTICATION = false //allow star-made.org authentication
    REQUIRE_STARMADE_AUTHENTICATION = false //require star-made.org authentication (USE_STARMADE_AUTHENTICATION must be true)
    PROTECTED_NAMES_BY_ACCOUNT = 10 //How many player names a player may protect with his account (if exceeded, the player name, that was logged in the longest time ago gets unprotected)
    DEFAULT_BLUEPRINT_ENEMY_USE = false //Default option for blueprints not in catalog yet
    DEFAULT_BLUEPRINT_FACTION_BUY = true //Default option for blueprints not in catalog yet
    DEFAULT_BLUEPRINT_OTHERS_BUY = true //Default option for blueprints not in catalog yet
    DEFAULT_BLUEPRINT_HOME_BASE_BUY = true //Default option for blueprints not in catalog yet
    LOCK_FACTION_SHIPS = true //If true, ships of other factions cant be edited, activated, or entered
    DEBUG_FSM_STATE = false //transfer debug FSM state. Turning this on may slow down network
    PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //Makes a convex cast for hight speed object to prevent clipping. High Cost. (Bugged right now, so dont turn it on)
    CATALOG_SLOTS_PER_PLAYER = -1 //How many slots per player for saved ships (-1 for unlimited)
    UNIVERSE_DAY_IN_MS = 1200000 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation)
    FORCE_DISK_WRITE_COMPLETION = false //forces writing operations of raw data to disk directly after operation. For some OS this prevents raw data corruption
    ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //enables asteroids to be able to move in space
    ENABLE_BREAK_OFF = false //debug (don't activate unless you know what you're doing)
    COLLISION_DAMAGE = false //colliding into another object does damage
    COLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage)
    SKIN_ALLOW_UPLOAD = true //if off, skin uploading to server is deactivated
    CATALOG_NAME_COLLISION_HANDLING = false //if off, saving with an existing entry is denied, if on the name is automatically changed by adding numbers on the end
    SECTOR_AUTOSAVE_SEC = 300 //Time interval in secs the server will autosave (-1 for never)
    PHYSICS_SLOWDOWN_THRESHOLD = 40 //Milliseconds a collision test may take before anti-slowdown mode is activated
    THRUST_SPEED_LIMIT = 75 //How fast ships, etc. may go in m/s . Too high values may induce physics tunneling effects
    MAX_CLIENTS = 32 //Max number of clients allowed on this server
    SUPER_ADMIN_PASSWORD_USE = false //Enable super admin for this server
    SUPER_ADMIN_PASSWORD = mypassword //Super admin password for this server
    SERVER_LISTEN_IP = all //Enter specific ip for the server to listen to. use "all" to listen on every ip
    SOCKET_BUFFER_SIZE = 65536 //buffer size of incoming and outgoing data per socket
    PHYSICS_LINEAR_DAMPING = 0.05 //how much object slow down naturally (must be between 0 and 1): 0 is no slowdown
    PHYSICS_ROTATIONAL_DAMPING = 0.05 //how much object slow down naturally (must be between 0 and 1): 0 is no slowdown
    AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
    AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //multiply amount of items spawned after AI destruction. use values smaller 1 for less and 0 for none
    CHEST_LOOT_COUNT_MULTIPLIER = 0.9 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none
    CHEST_LOOT_STACK_MULTIPLIER = 0.9 //multiply amount of items spawned in chests of generated chests. use values smaller 1 for less and 0 for none
    USE_WHITELIST = false //only names/ips from whitelist.txt are allowed
    FILTER_CONNECTION_MESSAGES = false //don't display join/disconnect messages
    USE_UDP = false //Use 'User Datagram Protocol' (UDP) instead of 'Transmission Control Protocol' (TCP) for connections
    AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //Kick players that spawn modified blueprints
    AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false //Ban player by name that spawn modified blueprints
    AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false //Ban player by IP that spawn modified blueprints
    AUTO_BAN_TIME_IN_MINUTES = 60 //Time to ban in minutes (-1 for permanently)
    REMOVE_MODIFIED_BLUEPRINTS = false //Auto-removes a modified blueprint
    DEBUG_SEGMENT_WRITING = false //Debugs correctness of writing of segments (costs server performance)
    TCP_NODELAY = true //Naggles algorithm (WARNING: only change when you know what you're doing)
    PING_FLUSH = false //flushes ping/pong immediately (WARNING: only change when you know what you're doing)
    RECIPE_BLOCK_COST = 5000 //How much blocks have to be invested to create a recipe (min 0)
    SHOP_SPAWNING_PROBABILITY = 0.1 //(must be between 0 and 1): 0 is no shops spawned in asteroid sectors, 1 is shop spawned in everyone (default: 8% -> 0.08)
    RECIPE_REFUND_MULT = 0.5 //how much blocks are refunded from selling a recipe (must be between 0 and 1): 0 no refund, 1 full refund
    RECIPE_LEVEL_AMOUNT = 4000 //On how much created blocks will a recipe level up (base value) (min 0)
    DEFAULT_SPAWN_SECTOR_X = 2 //DEFAULT Spawn Sector X Coordinate
    DEFAULT_SPAWN_SECTOR_Y = 2 //DEFAULT Spawn Sector Y Coordinate
    DEFAULT_SPAWN_SECTOR_Z = 2 //DEFAULT Spawn Sector Z Coordinate
    MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //Tolerance of modified blueprint trigger (default = 10%)
    TURNING_DIMENSION_SCALE = 1.1 //Scaling of tuning speed VS ship dimension (default = 1.1)
    DEFAULT_SPAWN_LOCALPOINT_X_1 = 0.0 //First Rotating Spawn: Local Pos X Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Y_1 = -6.5 //First Rotating Spawn: Local Pos Y Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Z_1 = -8.0 //First Rotating Spawn: Local Pos Z Coordinate
    DEFAULT_SPAWN_LOCALPOINT_X_2 = 7.0 //Second Rotating Spawn: Local Pos X Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Y_2 = -6.5 //Second Rotating Spawn: Local Pos Y Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Z_2 = 0.0 //Second Rotating Spawn: Local Pos Z Coordinate
    DEFAULT_SPAWN_LOCALPOINT_X_3 = 0.0 //Third Rotating Spawn: Local Pos X Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Y_3 = -6.5 //Third Rotating Spawn: Local Pos Y Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Z_3 = 7.0 //Third Rotating Spawn: Local Pos Z Coordinate
    DEFAULT_SPAWN_LOCALPOINT_X_4 = -8.0 //Forth Rotating Spawn: Local Pos X Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Y_4 = -6.5 //Forth Rotating Spawn: Local Pos Y Coordinate
    DEFAULT_SPAWN_LOCALPOINT_Z_4 = 0.0 //Forth Rotating Spawn: Local Pos Z Coordinate
    PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 //players credits lost of total on death (must be between 0 and 1): 1 = lose all, 0 = keep all
    PLAYER_DEATH_CREDIT_DROP = false //drop credits lost on death into space instead
    PLAYER_DEATH_BLOCK_PUNISHMENT = false //player will drop all his blocks into space on death
    PLAYER_DEATH_PUNISHMENT_TIME = 300 //Time interval in seconds after death of a player in which the player is not punished
    PLAYER_DEATH_INVULNERABILITY_TIME = 5 //Time the player is invulnerable after death in sec
    PLAYER_HISTORY_BACKLOG = 30 //how many login history objects (with name, IP, account-name, and time) should be saved by player state
    PROJECTILES_ADDITIVE_VELOCITY = true //initial projectile speed depend on relative linear velocity of object fired from
    PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //multiplicator for projectile velocity
    IGNORE_DOCKING_AREA = false //ignores docking area size
    ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //enables clients being able to upload their pre-build-blueprints to the server
    SHOP_NPC_STARTING_CREDITS = 10000000 //how much credits do shops start with
    SHOP_NPC_RECHARGE_CREDITS = 100000 //how much credits do shops gain about every 10 min
    AI_WEAPON_AIMING_ACCURACY = 200 //how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m)
    BROADCAST_SHIELD_PERCENTAGE = 5 //percent of shields changed for the server to broadcast a shield synch
    BROADCAST_POWER_PERCENTAGE = 50 //percent of power changed for the server to broadcast a power synch (not that critical)
    ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true //admins can enter ships of any faction
    STAR_DAMAGE = true //suns dealing damage to entities
    SQL_NIO_FILE_SIZE = 256 //megabyte limit of .data file when to use NIO (faster) (must be power of 2)
    PLANET_SIZE_MEAN = 125.0 //Planet size mean (normal gaussian distribution) (min 50)
    PLANET_SIZE_DEVIATION = 85.0 //Planet size standard deviation. Note: normal gaussian distribution graph scaled horizontally by 1/3 (min 0)
    PLAYER_MAX_BUILD_AREA = 30 //max area a player may add/remove in adv. build mode
    NT_SPAM_PROTECT_TIME_MS = 30000 //period of spam protection
    ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 //seconds until a sector that is mined down to 0 asteroids is replenished (-1 = never)
    NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 //max attempts before refusing connections in spam protect period (default is 1/sec for 30 sec)
    NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 //ips excepted from spam control (separate multiple with comma) (default is localhost)
    NT_SPAM_PROTECT_ACTIVE = true //enables connection spawn protection (flooding servers with login attempts)
    USE_PERSONAL_SECTORS = false //will spawn a player in a locked sector sandbox (warning, don't use unless you know what you do)
    BATTLE_MODE = false //turn on battlemode (warning, don't use unless you know what you're doing)
    BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; //General config for battlemode
    BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] //Faction config for battlemode
    LEADERBOARD_BACKLOG = 24 //time in hours to keep leaderboard backlog (the more time, the more data has to be sent to client)
    ANNOUNCE_SERVER_TO_SERVERLIST = false //announces the server to the starmade server list so clients can find it. Hostname must be provided for HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST!
    HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = //this must be a valid hostname (either ip or host, e.g. play.star-made.org)
    SERVER_LIST_NAME = NoName //max length 64 characters
    SERVER_LIST_DESCRIPTION = NoDescription //max length 128 characters
    MISSILE_DEFENSE_FRIENDLY_FIRE = false //can shoot down own or missiles from own faction
    USE_DYNAMIC_RECIPE_PRICES = true //use recipe based prices (the price is the price of the parts it is made out of in crafting)
    MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true //Home bases become attackable if a faction's Faction Points are in the minus and the faction doesn't own any territory
    PLANET_SPECIAL_REGION_PROPABILITY = 240 //one out of thisValue chance of a special region spawning per planet plate (cities, pyramids, etc) (changing this value migth change some plates, but won't change any plates that are already modified by a player)
    NT_BLOCKUPDATE_QUEUE_SIZE = 127 //how many blocks are sent per update. Huge placements will shot faster, but it will consume more bandwidth and is subject to spamming players
    CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10 //Thead pool size for chunk requests (from disk and generated)
    CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 2 //Available threads of total for CPU generation. WARNING: too high can cause cpu spikes. About the amount of available cores minus one is best
    BUY_BLUEPRINTS_WITH_CREDITS = false //buy blueprints directly with credits
    SHOP_USE_STATIC_SELL_BUY_PRICES = false //shop buy and sell price change depending on stock (shop prices will always stay the same if true)
    SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2 //maximum of base price a shop will want depending on its stock (e.g. max 120 credits if the normal cost is 100)
    SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 0.8 //minimum of base price a shop will want depending on its stock (e.g. max 80 credits if the normal cost is 100)
    MINING_BONUS = 1 //general multiplier on all mining
    MAX_COORDINATE_BOOKMARKS = 20 //coordinate bookmarks per player allowed
    ALLOWED_STATIONS_PER_SECTOR = 1 //how many stations are allowed per sector
    STATION_CREDIT_COST = 50000 //how much does a station or station blueprint cost
    SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256 //how fast should skins be transferred from server to clients (too high might cause lag) [default 256 ~ 16kb/s]
    ALLOW_OLD_DOCKING_BEAM = false //enables old docking beam
    WEIGHTED_CENTER_OF_MASS = true //if on, the center of mass for each structured will be calculated based on block mass. On 'false', the center of mass is always the core position
    SECURE_UPLINK_ENABLED = false //dedicated servers can be registered on the StarMade registry
    SECURE_UPLINK_TOKEN = //uplink token, provided when registering a dedicated server
    USE_STRUCTURE_HP = true //ships and other structures use the hitpoint system. if off, a ship will overheat when the core gets taken out (old)
    SHOP_REBOOT_COST_PER_SECOND = 100.0 //Cost to reboot a ship at a shop (per second it would take to reboot in space)
    SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 1.0 //Cost to repair a ship's armor at a shop
    MAX_SIMULTANIOUS_EXPLOSIONS = 10 //the more the faster explosions at the same time are executed (costs in total about 20MB RAM each and of course CPU because it's all threaded) (10 is default for a medium powered singleplayer)
    REMOVE_ENTITIES_WITH_INCONSISTENT_BLOCKS = false //This will remove ships that have blocks that are normally disallowed (e.g. space station blocks on ships)
    OVERRIDE_INVALID_BLUEPRINT_TYPE = true //If a loaded blueprint is invalid, it's type will be overridden
    FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY = 30 //Days of inactivity after which a founder may kick another founder
    DEBUG_BEAM_POWER_CONSUMPTION = false //server will send notifications on power consumed (not counting power given from supply) on server (costs performance, so only use for debugging)
    DEBUG_BEAM_TICKS_DONE = false //server will send notifications on ticks done on server (costs performance, so only use for debugging)
    DEBUG_BEAM_POWER_PER_TICK = false //server will send notifications on beam power per tick on server (costs performance, so only use for debugging)
    DEBUG_MISSILE_POWER_CONSUMPTION = false //server will send notifications on missiles on server (costs performance, so only use for debugging)
    BLUEPRINT_SPAWNABLE_SHIPS = true //enables or disables blueprint spawning from item
    BLUEPRINT_SPAWNABLE_STATIONS = true //enables or disables blueprint spawning from item
    USE_OLD_GENRATED_PIRATE_STATIONS = false //enables spawning of old style pirate stations
    CARGO_BLEED_AT_OVER_CAPACITY = false //cargo is ejected every minute if storage is at over capacity
    ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false //Personal Inventory can go over capacity
    ONLY_ALLOW_FACTION_SHIPS_ADDED_TO_FLEET = false //only allows faction ships to be added to fleet
    MAX_CHAIN_DOCKING = 25 //maximal deepness of docking chains (may cause glitches depending on OS (path and filename length) at high numbers)
    SHOP_RAILS_ON_ADV = true //Advanced shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe)
    SHOP_RAILS_ON_NORMAL = false //Normal shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe)
    ALLOW_FLEET_FORMATION = true //Allows fleet formation

    C_USE_NEW_PLAYER_MODEL_ = true
    CONTROL_HELP = false //Display help for controls
    C_MOUSE_BUTTOM_SWITCH = false //Switch build/remove mouse buttons
    G_RESOLUTION = 1366 x 768 //Resolution
    G_FULLSCREEN = false //Fullscreen
    G_WINDOWED_BORDERLESS = false //Borderless windowed mode
    G_TEXTURE_PACK = Default //Texture Pack
    G_TEXTURE_PACK_RESOLUTION = 128 //Texture Quality (Resolution)
    G_VSYNCH = false //Vert-Synch
    G_MULTI_SAMPLE_TARGET = 0 //Antialiasing (Samples)
    G_MULTI_SAMPLE = 0
    G_FOV = 85.0 //Field of View
    G_MAX_SEGEMENTSDRAWN = 5000 //Max segments Drawn at once (view distance)
    G_NORMAL_MAPPING = false //Enable Normal mapping
    G_SHADOWS = false
    G_SHADOW_QUALITY = BEST
    G_SHADOWS_TARGET = false //Enable Shadows
    G_SHADOW_QUALITY_TARGET = BEST //Set Shadow Quality
    G_PROD_BG = true //Procedural Background (fbo req)
    G_PROD_BG_QUALITY = 2048 //Procedural BG quality
    G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow)
    HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec)
    PLAYER_SKIN_CREATE = //Create Player Skin
    PLAYER_SKIN = C:\Humble Games\Starmade\StarMade\data\textures\skins\Sleep_Space_Suit_Blue.smskin //Path to player skin. Remove to Use default
    D_LIFETIME_NORM = 30 //Lifetime (secs) of debris (0 to turn off)
    S_SOUND_SYS_ENABLED = true
    S_SOUND_ENABLED = true //Sound
    S_SOUND_VOLUME_GLOBAL = 4 //Sound Volume
    USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix)
    N_TRANSMIT_RAW_DEBUG_POSITIONS = false
    C_SELECTED_JOYSTICK = 0
    ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
    MOUSE_WHEEL_SENSIBILITY = 7.0E-4
    BUILD_MODE_SHIFT_SPEED = 25.0
    ORBITAL_CAM_SPEED = 0.5
    G_DAMAGE_DISPLAY = 600 //Damage display distance
    G_STAR_COUNT = 4096 //Star Count
    G_VBO_BULKMODE_SIZE = 4
    G_DRAW_FOG = false
    G_DRAW_BEAMS = true //Draw beams
    G_DRAW_EXHAUST_PLUMS = true //Draw thruster plums
    D_INFO_CONTROLMANAGER = false
    D_INFO_SHADER = true
    T_ENABLE_TEXTURE_BAKER = false
    D_INFO_DRAW_TIMES = false
    D_INFO_DRAW_SPACE_PARTICLE = false
    G_SPACE_PARTICLE = true //Draw space dust particles
    G_DRAW_MOUSE_COLLISION = false
    G_ATMOSPHERE_SHADER = normal
    F_FRAME_BUFFER_USE = false //Use Framebuffer
    G_SHADOW_NEAR_DIST = 1.0
    G_SHADOW_FAR_DIST = 75.0
    G_SHADOW_DEPTH_RANGE_NEAR = 0.0
    G_SHADOW_DEPTH_RANGE_FAR = 1.0
    G_SHADOW_SPLIT_FAR_0 = 0.325
    G_SHADOW_SPLIT_NEAR_1 = 0.325
    G_SHADOW_SPLIT_FAR_1 = 0.325
    G_SHADOW_SPLIT_NEAR_2 = 0.325
    G_SHADOW_SPLIT_MULT = 1.005
    G_SHADOW_CROP_MATRIX_MAX = -1000.0
    G_SHADOW_CROP_MATRIX_MIN = 1000.0
    G_SHADOW_EXTRA_BACKUP = 20.0
    G_SHADOW_NEAR_CLIP = 0.05
    G_SHADOW_SPLIT_RADIUS_ADD_0 = 0.0
    G_SHADOW_SPLIT_RADIUS_ADD_1 = 10.0
    G_SHADOW_SPLIT_RADIUS_ADD_2 = 0.0
    G_SHADOW_SPLIT_RADIUS_ADD_3 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 = 100.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 = 0.0
    G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 = 0.0
    G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 = -0.023
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 = -0.002
    G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002
    G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0
    G_SHADOW_FOV_ADDED_RAD = 0.2
    G_SHADOW_DISPLAY_SHADOW_MAP = false
    G_DRAW_SHIELDS = true //Shield Effect
    G_DRAW_WATER = true
    G_DRAW_BACKGOUND = true //Background Image
    G_WATER_USER_MIPMAPS = false
    E_NAVIGATION_FILTER = 869
    G_DRAW_ENTITIES = true
    G_FRUSTUM_CULLTING = true
    G_DRAW_EFFECTS = true
    G_SHADER_RELOAD = false
    G_FRAMRATE_FIXED = 60 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited),
    G_SHADERS_ACTIVE = true
    G_DEBUG_DRAW_GRID = false
    G_DEBUG_DRAW_LINES = true
    T_TERRAIN_DRAW = true
    T_TERRAIN_WIREFRAME_DRAW = false
    G_CULLING_ACTIVE = true
    G_TEXTURE_ARRAYS = false
    G_AUTO_NORMALIZATION = true
    G_DRAW_BY_SIDES = true
    G_WIREFRAMED = false
    G_TEXTURE_COMPRESSION_BLOCKS = false
    G_TEXTURE_ARRAY_COMPRESSION = true
    G_TEXTURE_ARRAY_MIPMAP = true
    G_TEXTURE_MIPMAP = true
    G_SHADOWS_VSM = false
    S_PAUSED = false
    S_SETTINGS_SHOW = false
    MINIMAP_MODE = SMALL //Radar (minimap) size
    SECTOR_INDICATION_MODE = INDICATION_ONLY //Indicators for other sectors
    S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates
    GIF_WIDTH = 640
    GIF_HEIGHT = 640
    GIF_FPS = 15
    GIF_GUI = false
    G_DEBRIS_THRESHOLD_MS = 4
    S_INITIAL_SETTING = Single Player
    S_GAME_MODE = Sandbox
    G_BONE_ANIMATION = true
    P_NT_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
    P_PHYSICS_DEBUG_ACTIVE = false
    P_PHYSICS_DEBUG_MODE = 0
    G_DEUBG_LINE_DRAWING_ACTIVATED = false
    G_WINDOW_START_POSITION = top-left
    G_DRAW_GUI_ACTIVE = true
    G_DRAW_NO_OVERLAYS = false
    G_PARTICLE_SORTING = true
    P_PHYSICS_ACTIVATED = true
    G_SMOKE_QUALITY = false
    G_DRAW_STARS = true //Draw additional stars
    G_DRAW_PASTE_PREVIEW = true //Draw preview for paste
    G_USE_SPRITE_VBO = true
    TUTORIAL_NEW = false //Tutorial enabled
    G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers
    S_INFO_DRAW = FPS_AND_PING //Tech Info
    G_VBO_FLAG = STATIC
    N_LAG_COMPENSATION = true
    N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
    N_SERVERTIME_UPDATE_FREQUENCE = 10000
    M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
    G_MIPMAP_LEVEL_MAX = 3
    M_MOUSE_SENSITIVITY = 1.0 //MoUse Sensitivity
    G_HIT_INDICATION_SIZE = 1.0 //Size of hit indications
    F_BLOOM = false //Bloom Effect
    F_BLOOM_INTENSITY = 0.4 //Bloom Intensity
    S_MOUSE_LOCK = true
    G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
    G_DRAW_ALL_CONNECTIONS = false
    G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
    S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = false //flip through hotbars on mouse wheel without control
    S_ZOOM_MOUSEWHEEL = SLOTS //primary mouse wheel function
    S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship)
    S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All)
    S_USE_REGION_SIGNATURE_TEST = false
    G_PREVIEW_TO_BUILD_BLOCK = false //Preview Block to build
    S_EXIT_ON_ESC = false
    G_USE_HIGH_QUALITY_ACKGROUND = false
    G_DRAW_POPUPS = true
    G_USE_VBO_MAP = true
    G_DRAW_JUMP_OVERLAY = true
    G_MAG_FILTER_LINEAR_BLOCKS = false //Use linear mag filter on Blocks (restart required)
    G_MAG_FILTER_LINEAR_GUI = false //Use linear mag filter on GUI (restart required)
    G_MAX_BEAMS = 1024 //MaxBeamsDrawn (restart required)
    SEGMENT_REQUEST_BATCH = 32 //Size of Chunk request-queue
    CLIENT_BUFFER_SIZE = 65536
    ICON_BAKERY_SINGLE_RESOLUTION = 150
    G_RAYTRACE_COUNT = 64 //Block light quality (impacts chunk refresh time, but not fps)
    ICON_BAKERY_SINGLE_ICONS = false
    G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 //Popup Detach Warning (% server speed, -1 off)
    G_USE_SHADER4 = true
    O_OCULUS_RENDERING = false
    G_USE_VERTEX_LIGHTING_ONLY = false //Simple Lighting Quality (faster)
    CLIENT_TRAFFIC_CLASS = true
    G_DRAW_SELECTED_BLOCK_WOBBLE = true
    G_USE_TWO_COMPENENT_SHADER = false
    A_FORCE_AUTHENTICATION_METHOD = -1
    MIN_FFA = 2
    B_UNDO_REDO_MAX = 30
    N_ARTIFICIAL_DELAY = 0
    SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
    G_MAX_MISSILE_TRAILS = 128 //Max Missile Trails (restart required)
    G_USE_OCCLUSION_CULLING = false
    C_AUTOASSIGN_WEAPON_SLOTS = true //Autoassign weapons on fire if bar empty
    G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in hud
    CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
    SECRET = none
    LIMIT_FPS_UNFOCUS = true
    GUI_USE_DISPLAY_LISTS = false
    USE_GL_MULTI_DRAWARRAYS = true //MultiDraw Optimization (turn off on chunk Draw problems)
    USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true
    CHAT_CLOSE_ON_ENTER = true //Close chat on enter
    A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
    G_SHIP_INFO_ZOOM = 0
    G_SINGLEPLAYER_CREATIVE_MODE = true //creative mode
    G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in hud
    G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes
    LANGUAGE_PACK = english
    LANGUAGE_PACK_ASSIGNED = true
    DELETE_SEVER_DATABASE_ON_STARTUP = false
    G_BASIC_SELECTION_BOX = false //Draw basic selection boxes
    OFFLINE_PLAYER_NAME = Kingofanime
    ONLINE_PLAYER_NAME = Kingofanime
    SERVERLIST_COMPATIBLE = true
    SERVERLIST_RESPONSIVE = true
    SERVERLIST_FAVORITES = false
    SERVERLIST_CUSTOMS = false
    CUBE_LIGHT_NORMALIZER_NEW_M = true
    SERVERLIST_LAST_SERVER_USED =
    LAST_GAME = SP;world0;4242;Kingofanime
    PLAY_INTRO = true //Play Intro
    TUTORIAL_BUTTON_BLINKING = false
    TUTORIAL_PLAY_INTRO = false
    TUTORIAL_WATCHED = fundamentals;
    LOD_DISTANCE_IN_THRESHOLD = 80.0 //Non Block Render Distance (LoD)
     
    Joined
    Aug 30, 2015
    Messages
    167
    Reaction score
    164
    • Purchased!
    Edit: uploaded log file instead of copy pasting it
     

    Attachments

    Last edited:
    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    are you sure your screen supports a resolution of 1600x900 ?
    not that it should matter in windowed mode .. but the game tries to switch to that resolution over and over at the end of the logfile
     
    Joined
    Aug 30, 2015
    Messages
    167
    Reaction score
    164
    • Purchased!
    My desktop resolution is set to 1600 x 900. I usually have the game set to 1366 x 768 windowed mode. And when I launch the game I maximize it. Because I like to minimize the game constantly and web browse.

    I already tried setting the game to fullscreen at 1366 x 768 and launching "test world 2". It still failed to load.

    Just not I set my resolution to 1600 x 900 fullscreen and let it sit at the load screen for about 3 minutes, then I did an alt-tab > right-click task bar > close. Log file attached.

    Whenever I exit worlds I usually hit r to exit my ship first, then ESC > Exit to desktop. That's my usual routine. The 2 corrupted worlds that happened to me in the last week is the first time it's ever happened to me since I started playing starmade august last year. In fact I still have some of my first worlds I ever created, and they still work. Currently I just make ships in creative mode and save the blueprints, but if I start another survival world someday, I'll probably start backing up my world saves each night.

    Edit: I also tried logging in as Kingofanime and Kingofanime2 on my world, but it didn't seem to make any difference.
     

    Attachments

    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    there is a index out of bounds error in the startup .. but i have no idea why or to what that does belong

    and at the end
    [WARNING] PACKET ID: #-32767 IS STILL PENDING

    i think its not communicating with the server (it starts up a server and then a client which then connects to that server)

    you could try to start the server as dedicated first (depending on launcher version): Screenshot_3.jpg Screenshot_4.jpg
    should show like this
    Screenshot_5.jpg

    then start the game again and with online play connect to localhost:4242 or 127.0.0.1:4242

    lets see if the server isnt running properly or the client wont connect to it
    you will get log.txt and serverlog.txt from this then
     
    Joined
    Aug 30, 2015
    Messages
    167
    Reaction score
    164
    • Purchased!
    I am using the old launcher. These were my steps.

    1. Restarted computer to make sure nothing is already running in background
    2. Clicked "Start dedicated server"
    3. The server gui popped up for 2 seconds, then disappeared. I assumed the server had failed to open when it disappeared. I hit CTRL + SHIFT + ESC (task manager) and noticed that java was in fact running and using up my processor, maybe the server is running after all.
    4. I opened starmade and selected online play. Localhost:4242
    5. It hung on the "connecting to server" screen for a minute or two before I closed it.
    6. Copied log files to desktop and added ".txt" to their names before uploading
    7. Realized server was still running in task manager
    8. Performed "end task" in task manager on java (I'm not sure how else to close it)

    I sorted the log folder by date and uploaded the log files. Log.txt.0 and serverlog.txt.0 seem to be from when I opened the server. And Log.txt.0.1 and serverlog.txt.0.1 seem to be from when I opened the client. (based on me looking at file modify times and guessing)

    There was a serverlog.txt.0.1 but starmadedock.net complained about it being empty when I uploaded it.
     

    Attachments

    Joined
    Mar 2, 2014
    Messages
    1,293
    Reaction score
    230
    • Thinking Positive
    • Community Content - Bronze 1
    • Legacy Citizen 3
    Any news on this? I have the same problem, the game gets stuck at "Connecting to universe..." and the log says "[WARNING] PACKET ID: #-32767 IS STILL PENDING" once a minute for as long as I let it run.
     
    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    @malcador .. sorry missed this. are you able to connect to multiplayer game servers ? if yes . please provide a log.txt.0 file from after failing to start a singleplayer session
     
    Joined
    Mar 2, 2014
    Messages
    1,293
    Reaction score
    230
    • Thinking Positive
    • Community Content - Bronze 1
    • Legacy Citizen 3
    @malcador .. sorry missed this. are you able to connect to multiplayer game servers ? if yes . please provide a log.txt.0 file from after failing to start a singleplayer session
    I can connect to multiplayer servers and newly created singleplayer worlds, but not to my old world.

    This is the log.txt.0 with the .0 removed so I don't have to zip it.
     

    Attachments

    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    It seems your local server isnt starting due to a file corruption.
    Code:
    [2016-07-30 18:00:06] java.lang.ArrayIndexOutOfBoundsException: 114
    [2016-07-30 18:00:06]     at obfuscated.aIE.a(SourceFile:631)
    [2016-07-30 18:00:06]     at obfuscated.aIE.a(SourceFile:631)
    [2016-07-30 18:00:06]     at obfuscated.aIE.a(SourceFile:631)
    [2016-07-30 18:00:06]     at obfuscated.aIE.a(SourceFile:631)
    [2016-07-30 18:00:06]     at obfuscated.aIE.a(SourceFile:631)
    [2016-07-30 18:00:06]     at obfuscated.aIE.a(SourceFile:446)
    [2016-07-30 18:00:06]     at org.schema.game.server.controller.GameServerController.b(SourceFile:2379)
    [2016-07-30 18:00:06]     at org.schema.game.server.controller.GameServerController.a(SourceFile:2357)
    [2016-07-30 18:00:06]     at obfuscated.aeu.<init>(SourceFile:130)
    [2016-07-30 18:00:06]     at obfuscated.XL.<init>(SourceFile:139)
    [2016-07-30 18:00:06]     at org.schema.game.server.controller.GameServerController.initializeServerState(SourceFile:1689)
    [2016-07-30 18:00:06]     at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:364)
    [2016-07-30 18:00:06]     at obfuscated.TM.run(SourceFile:1227)
    [2016-07-30 18:00:06]     at java.lang.Thread.run(Unknown Source)
    this i think is the actual cause .. sadly i have no idea what it means.

    first i suggest to move the install out of Programfiles
    create a new Folder at c:\Starmade (or any other harddrive) and copy paste the whole content of D:\Program Files (x86)\StarMade there.
    under this then change the path to the new folder :
    Screenshot_7.jpg

    from the new folders \server-database\world0\ path (the broken world right?)
    than delete one after another the files
    chatchannels.tag
    Factions.fac
    catalog.cat

    and try to restart after each deletion
     
    Joined
    Mar 2, 2014
    Messages
    1,293
    Reaction score
    230
    • Thinking Positive
    • Community Content - Bronze 1
    • Legacy Citizen 3
    After deleting "Factions.fac" I could connect to the world, but all the textures are wrong. starmade-gif-0000.gif
    These are reactors and capacitors.
     
    Joined
    Jul 17, 2013
    Messages
    1,429
    Reaction score
    205
    • Tester
    WHAT ? 8/

    You did copy paste your complete install folder for this .. right ?
    if you are creating a new world .. is the problem persistent there ?
    If yes ... the textures got messed up somehow
    then remove the Data\textures folder and use this to repair the installation
    Screenshot_1.jpg
     
    Joined
    Mar 2, 2014
    Messages
    1,293
    Reaction score
    230
    • Thinking Positive
    • Community Content - Bronze 1
    • Legacy Citizen 3
    I guess I figuered it out. It was a previous attempt (from a few days ago) to repair the installation which messed the textures up. I wrongly assumed the build switcher showed the newest build by default, not the oldest. After repairing the launcher detected the outdated files and I had to update, after which both the old and the new files were present. I'll better delete the StarMade folder and do a full reinstall.

    Thank you for the help, both problems seem to be solved now. At least for the moment.