Can someone help me with this

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    ok so i want to build a Ramilies Star Fort but want to save the trouble of building it myself and i dont know how to convert 3d files to sment or if someone wants to post a step by step guide, if someone can help me make a smelt blueprint for this and hollow it out for me i will be eternally grateful
     

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    I have a copy of SMedit, it should be an easy job.

    Noticed that the package you uploaded has 3 models... Which one would you like to have as a blueprint, the full fort or the quarter one?

    If the full one, I just need to know what the max dimension should be, lenght or width in starmade?

    If you're planning to work on the quarter version with two symmetry planes (to divide the work by 4), then I'll need to know a size for the basilica model too (since the quarter model doesn't include that on the top). It should be calculated to fit the size chosen for the base.



    Also, the full model has text engraved into its bottom, I guess you'll have to remove that ingame:
     
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    I have a copy of SMedit, it should be an easy job.

    Noticed that the package you uploaded has 3 models... Which one would you like to have as a blueprint, the full fort or the quarter one?

    If the full one, I just need to know what the max dimension should be, lenght or width in starmade?

    If you're planning to work on the quarter version with two symmetry planes (to divide the work by 4), then I'll need to know a size for the basilica model too (since the quarter model doesn't include that on the top). It should be calculated to fit the size chosen for the base.



    Also, the full model has text engraved into its bottom, I guess you'll have to remove that ingame:
    the text is fine at the bottom i can just delete it, the Full one please should be 500x500 length and width and height should be 300 or 350 what ever you think would fit with the ingame model so it does not look and strected and would it be possible make it hollow?
    Thank you for the help for this:)
     
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    Thank you for the help for this:)

    You're welcome :)

    It wasn't as easy as I imagined. The blueprint I attached to this post is the rougher version, with many artifacts. I managed to create a Binvox version too, which is WAAAAY smoother, with barely any artifacts. I'll upload that tomorrow, it's worth the wait.

    As for this version... The SMedit program crashed every time I tried to automatically hollow it, but it was mostly hollow anyway, and I cut out most of the big artifacts from inside. Also made it to have perfect left-right and front-rear symmetry, so if you set up the red and blue symmetry planes on the core block, then you can just work on on quarter of it, and the work will all appear on the other 3 quarters. (I'll make the Binvox version to be like that too, coming soon)


    starmade-screenshot-0000.png starmade-screenshot-0001.png
     

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    You're welcome :)

    It wasn't as easy as I imagined. The blueprint I attached to this post is the rougher version, with many artifacts. I managed to create a Binvox version too, which is WAAAAY smoother, with barely any artifacts. I'll upload that tomorrow, it's worth the wait.

    As for this version... The SMedit program crashed every time I tried to automatically hollow it, but it was mostly hollow anyway, and I cut out most of the big artifacts from inside. Also made it to have perfect left-right and front-rear symmetry, so if you set up the red and blue symmetry planes on the core block, then you can just work on on quarter of it, and the work will all appear on the other 3 quarters. (I'll make the Binvox version to be like that too, coming soon)


    View attachment 64159 View attachment 64160
    i wonder if its possible to create stations from 3d models? you dont have to im just asking.
     
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    colonel lacu

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    I would highly recommend avoiding converting models into starmade builds.
    Self made builds are wayy prettier and more gratifying to look back on.
     
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    i wonder if its possible to create stations from 3d models? you dont have to im just asking.

    Not with SMedit, that can only export as ship... I recall finding an entity type converter a while ago, but it was already outdated and unusable then. Templating one quarter of the ship and pasting it on a station starter block is the way to go, which I did do because I already had the template for the binvoxed smooth version.

    The screenshot shows how much smoother this import is. Both new blueprints use this model. Both have perfect left-right and front-rear symmetry, so you can set the symmetry planes on the centralized core / station build block. However, I did hardly any manual removal of inside artifacts in this version, so you'll have a few tons of excess armor in there :D


    starmade-screenshot-0000.png
     

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