Doesn't matter. That was in another universe, resources shouldn't transfer over any more than, say, your inventory or your admin privileges.
Look, what I'm saying is that I have to work decently hard to just spawn my ships in on the servers I play on without admin. Yesterday I spent about 3 hours farming shops before I finally got an admin to help me out spawning in my Death Star, which ended up being un-spawnable anyway (dev build, etc etc.) I am usually ok with that, but since gameplay
really doesn't matter at this stage in development,
I just want to fly my ship around MP and show it off. I know that places like NASS work a lot differently than this, but gameplay just isn't even close to the final product, so I don't even bother judging the system. Buying stations is the same way - Sure, the admin commands make sure no-one spawns in some 1500m behemoth that breaks the server without anyone knowing, but it also prevents the little guy from spawning in his little station, ya know? And what's the good in that, when bigger stations will be credit limited, even more so than ships?